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  • Units
      Workers
    • VillagerVillager
    • PrelatePrelate
    • TraderTrader
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • Man-at-ArmsEarly Man-at-Arms
    • CrossbowmanCrossbowman
    • LandsknechtLandsknecht
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • KnightKnight
    • Black RiderBlack Rider
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • CulverinCulverin
    • Ships
    • Fishing BoatFishing Boat
    • Demolition ShipDemolition Ship
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    • GalleyGalley
    • Transport ShipTransport Ship
    • HulkHulk
    • CarrackCarrack
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Aachen ChapelAachen Chapel
    • Meinwerk PalaceMeinwerk Palace
    • Burgrave PalaceBurgrave Palace
    • Regnitz CathedralRegnitz Cathedral
    • Palace of SwabiaPalace of Swabia
    • Elzbach PalaceElzbach Palace
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Great Palace of FlensburgGreat Palace of Flensburg
  • Technologies
      Units
    • ForestryForestry
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    • WheelbarrowWheelbarrow
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    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
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    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
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    • Fire StationsFire Stations
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    • Armored HullArmored Hull
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    • Insulated HelmInsulated Helm
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    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
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    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Inspired WarriorsInspired Warriors
    • Slate and Stone ConstructionSlate and Stone Construction
    • Cistercian AbbeysCistercian Abbeys
    • DevoutnessDevoutness
    • Heavy MacesHeavy Maces
    • Steel BardingSteel Barding
    • Two-Handed WeaponsTwo-Handed Weapons
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
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    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Reinforced DefensesReinforced Defenses
    • Concave LensConcave Lens
  1. Home
  2. Holy Roman Empire
  3. Units
  4. Black Rider
Black Rider

Heavy Ranged Gunpowder Cavalry

Black Rider

Holy Roman Empire

Holy Roman Empire

Expensive cavalry with high armor and a powerful arquebus. Effective against melee units. Has the Caracole ability.
Only 5 Riders can be trained for each standing Keep built.
Heavy armor
Countered by Crossbowmen

Abilities and influences

  • Inspired Warriors

    Inspired Warriors

    Military units deal +10% damage and gain +1 armor. When near PrelatePrelate.

Produced at

  • Archery Range

    Archery Range

Costs
150food
150gold
1popcap
35time
Hitpoints 281
Base: +225
Biology: +56
Ranged Attack 60
Base: +45
Inspired Warriors: +5
Steeled Arrow: +1
Balanced Projectiles: +1
Platecutter Point: +1
Chemistry: +12
Siege Attack 0
Chemistry: +0
Melee Armor 7
Base: +4
Inspired Warriors: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 7
Base: +4
Inspired Warriors: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

2.125S

Max Range

4.00TILES

Line of Sight

6.22TILES

Compare
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

50wood
125gold
60time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

100wood
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Inspired Warriors

Inspired Warriors

III

Religious Technology

[特有] Prelates increase their move speed by 10% and can inspire groups of military units, improving their armor by +1, and damage by +10%.

100food
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Chemistry

Chemistry

IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

200food
650gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

150wood
350gold
60time