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  1. Home
  2. Holy Roman Empire
  3. Units
  4. Knight
Knight

Heavy Melee Cavalry

Knight

Holy Roman Empire

Holy Roman Empire

Expensive cavalry with high damage and melee armor. Effective against melee units.
Heavy armor
Strong in melee combat
Countered by Spearmen and Crossbowmen

Abilities and influences

-

Produced at

  • Stable

    Stable

Patch History

2021-11-29 Season One Update

Bug Fixes

  • Knight Torch Damage scaling has been adjusted
Costs
140food
100gold
1popcap
35time
Hitpoints 338
Base: +230
Upgrade to Age IV: +40
Biology: +68
Melee Attack 32
Base: +24
Upgrade to Age IV: +5
Inspired Warriors: +3
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Fire Attack 10
Base: +10
Melee Armor 10
Base: +4
Upgrade to Age IV: +1
Inspired Warriors: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Steel Barding: +2
Ranged Armor 10
Base: +4
Upgrade to Age IV: +1
Inspired Warriors: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1
Steel Barding: +2

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Inspired Warriors

Inspired Warriors

III

Religious Technology

[特有] Prelates increase their move speed by 10% and can inspire groups of military units, improving their armor by +1, and damage by +10%.

100food
250gold
60time
Steel Barding

Steel Barding

III

Cavalry Technology

[特有] Grants Knights and Black Riders +2 melee and +2 ranged armor.

90food
210gold
90time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time