Aoe4
DatabaseDynamicsStatsPatchesTools
  • Units
      Workers
    • Gilded VillagerGilded Villager
    • TraderTrader
    • PrelatePrelate
    • Infantry
    • Gilded SpearmanGilded Spearman
    • Gilded ArcherGilded Archer
    • Gilded Man-at-ArmsEarly Gilded Man-at-Arms
    • Gilded CrossbowmanGilded Crossbowman
    • Gilded LandsknechtGilded Landsknecht
    • Gilded HandcannoneerGilded Handcannoneer
    • Cavalry
    • ScoutScout
    • Gilded HorsemanGilded Horseman
    • Gilded KnightGilded Knight
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • CulverinCulverin
    • Ships
    • Fishing BoatFishing Boat
    • Demolition ShipDemolition Ship
    • Trade ShipTrade Ship
    • GalleyGalley
    • Transport ShipTransport Ship
    • HulkHulk
    • CarrackCarrack
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Aachen ChapelAachen Chapel
    • Meinwerk PalaceMeinwerk Palace
    • Burgrave PalaceBurgrave Palace
    • Regnitz CathedralRegnitz Cathedral
    • Palace of SwabiaPalace of Swabia
    • Elzbach PalaceElzbach Palace
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Great Palace of FlensburgGreat Palace of Flensburg
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Fire StationsFire Stations
    • Golden CuirassGolden Cuirass
    • Heavy TorchesHeavy Torches
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Inspired WarriorsInspired Warriors
    • Slate and Stone ConstructionSlate and Stone Construction
    • Scale ArmorScale Armor
    • ZornhauZornhau
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Reinforced DefensesReinforced Defenses
    • Bodkin BoltsBodkin Bolts
    • War HorsesWar Horses
  1. Home
  2. Order of the Dragon
  3. Buildings
  4. Town Center
Town Center

Economy & Population Building

Town Center

Order of the Dragon

Order of the Dragon

All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.
Non-Capital Town Centers can't detect stealth or disguises.

Patch History

2026-04-30 Update 16.1.9737

General Changes & Bugfixes

  • Villagers in the Forgotten Ruins Point of Interest will no longer be ungarrisoned by the Return All to Work ability at the Town Center.

Balance and Gameplay Changes (All Civilizations)

  • Town Center cost reduced from 400 Wood 350 Stone → 400 Wood 300 Stone.

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Units garrisoned in a Town Center when destroyed are no longer lost in an invisible void.
  • In Nomad mode, the Yatai being spawned after the first Town Center construction completes has been removed.
  • Worker Elephant’s technology menu no longer uses Town Center icon.

Abilities and influences

  • Ring the Town Bell

    Ring the Town Bell

    Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building. 5秒 冷却

  • Emergency Repairs

    Emergency Repairs

    Building repairs itself by 150 health every 1 second for 20 seconds. 1分钟 15秒 冷却

Produces

-

Researches

-
Costs
400wood
300stone
120time
garrison

8

Hitpoints 3250
Base: +2500
Court Architects: +750
Ranged Attack 0
Incendiary Arrows: +0
Ranged Armor 50
Base: +50
Fire Armor 5
Slate and Stone Construction: +5

Line of Sight

11.56TILES

Technologies

Slate and Stone Construction

Slate and Stone Construction

III

Building Technology

[特有] All buildings gain +5 fire armor.

250gold
100stone
60time
Court Architects

Court Architects

IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

700gold
300stone
90time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time