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  1. Home
  2. Malians
  3. Units
  4. Warrior Scout
Warrior Scout

Light Melee Cavalry

Warrior Scout

Malians

Malians

Fast cavalry effective at raiding, exploring the world, hunting wildlife, and herding Sheep.
Increased health regeneration
Increased move speed
Able to see into Stealth Forests
Weak in combat

Abilities and influences

  • Military Festival

    Military Festival

    Increase all unit production speed by +100% for 90 seconds. 需要 Griot BaraGriot Bara 30秒 冷却

  • Siege Festival

    Siege Festival

    Increase damage of Battering Rams, Bombards, Counterweight Trebuchets, and torches by +50% for 90 seconds. Applies to Springald Ships once Mounted Guns has been researched. 需要 Griot BaraGriot Bara 30秒 冷却

Produced at

  • Capital Town Center

    Capital Town Center

  • Town Center

    Town Center

  • Stable

    Stable

Patch History

2023-05-16 Season Five Update

Malians

  • Warrior Scout regeneration reduced from 2.0 to 1.5 in Feudal Age and Castle Age.
  • Warrior Scout regeneration increased from 2.0 to 2.5 in Imperial Age.

Warrior Scout

  • Reduced movement speed in Feudal Age from 1.88 to 1.75.
  • Veteran upgrade now grants +100% bonus damage vs ranged units in Castle Age.

2023-02-09 Season Four Update

Warrior Scout

  • Health regeneration increased to 2 HP per second starting in the Feudal Age
Costs
90food
1popcap
14time
Hitpoints 194
Base: +110
Upgrade to Age III: +20
Upgrade to Age IV: +25
Biology: +39
Melee Attack 14
Base: +7
Upgrade to Age III: +2
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Scout: +10
Siege: +10
Ranged: +11
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.75T/S

Attack Speed

2S

Line of Sight

9.11TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Spyglass

Spyglass

IV

Scout Technology

Increase the sight radius of Scouts by 30%.

100wood
50gold
45time