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  1. Home
  2. Malians
  3. Units
  4. Musofadi Warrior
Musofadi Warrior

Light Melee Infantry

Musofadi Warrior

Malians

Malians

Infantry effective at ambush attacks and countering heavy targets.
Can enter stealth
Anti-heavy specialist
Low health
Countered by Archers
Capital Town Centers, Outposts, and Scouts can spot stealth
Mercenary that can be purchased per 5 units for a total of 360 Olive Oil.
This Mercenary can only be purchased on Mercenary Houses built near a neutral Trade Post that list this unit. The chance of this unit being available on a Trade Post is 20%.

Abilities and influences

  • Activate Stealth

    Activate Stealth

    Enter Stealth for 30 seconds. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, Landmark Town Centers, or they engage in combat. 30秒 冷却

  • Military Festival

    Military Festival

    Increase all unit production speed by +100% for 90 seconds. 需要 Griot BaraGriot Bara 30秒 冷却

  • Siege Festival

    Siege Festival

    Increase damage of Battering Rams, Bombards, Counterweight Trebuchets, and torches by +50% for 90 seconds. Applies to Springald Ships once Mounted Guns has been researched. 需要 Griot BaraGriot Bara 30秒 冷却

  • First Strike

    First Strike

    Musofadi Warriors and Musofadi Gunners deal double damage on their first attack when breaking stealth. When near Musofadi WarriorMusofadi Warrior or Musofadi GunnerMusofadi Gunner. 需要 Fort of the HuntressFort of the Huntress

  • Huntress' Stealth

    Huntress' Stealth

    Malian infantry within range enter Stealth. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, or when they engage in combat. When within 8 tiles of Fort of the HuntressFort of the Huntress.

Produced at

  • Barracks

    Barracks

Patch History

2025-04-22 Patch 13.1.4420

Malians

  • Musofadi Warrior cost reduced from 50 Food 30 Gold → 45 Food 30 Gold.

2025-02-13 Patch 12.2.3327

Musofadi Warrior

  • Health increased from 90 → 95.
  • Veteran Health increased from 110 → 115.
  • Elite Health increased from 135 → 140.

2023-07-20 Patch 7.1.113

Malians

  • Musofadi Warrior health increased from 85/105/130 to 90/110/135.
Costs
45food
30gold
1popcap
15time
Hitpoints 161
Base: +95
Upgrade to Age III: +20
Upgrade to Age IV: +25
Elite Army Tactics: +21
Melee Attack 17
Base: +8
Upgrade to Age III: +1
Upgrade to Age IV: +3
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +2
Heavy: +18
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.375T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Local Knowledge

Local Knowledge

II

Healing Technology

[特有] Musofadi Warriors and Musofadi Gunners gain +5 healing with each attack for 5 seconds after coming out of stealth.

75food
200gold
30time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time