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  1. Home
  2. Malians
  3. Units
  4. Javelin Thrower
Javelin Thrower

Light Ranged Infantry

Javelin Thrower

Malians

Malians

Ranged infantry effective against other ranged units.
Anti-ranged specialist
Increased weapon range
Comes with ranged armor
Low health
Countered by Horsemen

Abilities and influences

  • Military Festival

    Military Festival

    Increase all unit production speed by +100% for 90 seconds. 需要 Griot BaraGriot Bara 30秒 冷却

  • Huntress' Stealth

    Huntress' Stealth

    Malian infantry within range enter Stealth. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, or when they engage in combat. When within 8 tiles of Fort of the HuntressFort of the Huntress.

Produced at

  • Archery Range

    Archery Range

Patch History

2023-05-16 Season Five Update

Malians

  • Javelin Thrower train time increased from 33 seconds to 37 seconds.
Costs
80food
40gold
1popcap
22.5time
Hitpoints 95
Base: +70
Upgrade to Age III: +10
Upgrade to Age IV: +15
Ranged Attack 19
Base: +8
Upgrade to Age III: +2
Upgrade to Age IV: +3
Steeled Arrow: +1
Balanced Projectiles: +1
Platecutter Point: +1
Precision Training: +3
Ranged: +13
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.25T/S

Attack Speed

2.125S

Max Range

6.00TILES

Line of Sight

8.89TILES

Compare
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

100wood
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

150wood
350gold
60time
Precision Training

Precision Training

IV

Ranged Technology

[特有] Increase ranged damage of Donso by +6, Archers by +2, and Javelin Throwers by +3.

150wood
350gold
60time