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  1. Home
  2. Malians
  3. Units
  4. Sofa
Sofa

Heavy Melee Cavalry

Sofa

Malians

Malians

Cheaper heavy cavalry for reduced health and armor.
High movement speed
Cheaper cost
Strong in melee combat
Countered by Spearmen and Crossbowmen

Abilities and influences

  • Military Festival

    Military Festival

    Increase all unit production speed by +100% for 90 seconds. 需要 Griot BaraGriot Bara 30秒 冷却

  • Siege Festival

    Siege Festival

    Increase damage of Battering Rams, Bombards, Counterweight Trebuchets, and torches by +50% for 90 seconds. Applies to Springald Ships once Mounted Guns has been researched. 需要 Griot BaraGriot Bara 30秒 冷却

Produced at

  • Stable

    Stable

Patch History

2025-02-13 Patch 12.2.3327

Feudal Sofa Warrior, Veteran/Elite unchanged

  • Health increased from 155 → 160.
  • Attack increased from 16 → 17.

2023-04-04 Patch 6.1.130

Malians

  • Sofa train time reduced from 30 to 26 seconds.
Costs
120food
60gold
1popcap
26time
Hitpoints 288
Base: +160
Upgrade to Age III: +35
Upgrade to Age IV: +35
Biology: +58
Melee Attack 28
Base: +17
Upgrade to Age III: +3
Upgrade to Age IV: +5
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Infantry: +4
Fire Attack 10
Base: +10
Melee Armor 9
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Imported Armor: +2
Ranged Armor 9
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1
Imported Armor: +2

Move Speed

1.725T/S

Attack Speed

1.625S

Line of Sight

6.22TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Imported Armor

Imported Armor

III

Cavalry Technology

[特有] Increase armor of Sofa by +2.

175food
500gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Farima Leadership

Farima Leadership

IV

Cavalry Technology

[特有] Sofa increase the movement speed of nearby infantry by +15%.

250food
500gold
60time