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  1. Home
  2. Jeanne d'Arc
  3. Units
  4. Royal Knight
Royal Knight

Heavy Melee Cavalry

Royal Knight

Jeanne d'Arc

Jeanne d'Arc

Gain bonus damage for 5 seconds after charging. Effective against most units.
Heavy armor
Strong in melee combat
Countered by Spearmen and Crossbowmen

Abilities and influences

  • Royal Knight Charge Damage

    Royal Knight Charge Damage

    Gain +3 melee attack damage for 5 seconds after charging.

Produced at

  • Stable

    Stable

  • School of Cavalry

    School of Cavalry

Costs
140food
100gold
1popcap
35time
Hitpoints 365
Base: +190
Upgrade to Age III: +40
Upgrade to Age IV: +40
Royal Bloodlines: +95
Melee Attack 32
Base: +19
Upgrade to Age III: +5
Upgrade to Age IV: +5
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Cantled Saddles: +10
Fire Attack 10
Base: +10
Melee Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Cantled Saddles

Cantled Saddles

III

Royal Knight Technology

[特有] Increase Royal Knights' bonus damage after a charge from +3 to +10.

75food
200gold
45time
Chivalry

Chivalry

III

Royal Knight Technology

[特有] Royal Knights regenerate +1 health every 1 seconds when out of combat.

100wood
200gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Royal Bloodlines

Royal Bloodlines

IV

Cavalry Technology

[特有] Fill the stables with the best stallions, increasing all cavalry health by +35%.

300food
700gold
90time