Aoe4
DatabaseDynamicsPatches
  • Units
      Hero
    • Jeanne d'Arc - PeasantJeanne d'Arc - Peasant
    • Jeanne d'Arc - HunterJeanne d'Arc - Hunter
    • Jeanne d'Arc - Woman-at-ArmsJeanne d'Arc - Woman-at-Arms
    • Jeanne d'Arc - Mounted ArcherJeanne d'Arc - Mounted Archer
    • Jeanne d'Arc - KnightJeanne d'Arc - Knight
    • Jeanne d'Arc - MarkswomanJeanne d'Arc - Markswoman
    • Jeanne d'Arc - Blast CannonJeanne d'Arc - Blast Cannon
    • Workers
    • VillagerVillager
    • TraderTrader
    • MonkMonk
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • ArbalétrierArbalétrier
    • Man-at-ArmsMan-at-Arms
    • Jeanne's ChampionJeanne's Champion
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • Royal KnightRoyal Knight
    • Jeanne's RiderJeanne's Rider
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • Royal CannonRoyal Cannon
    • Royal CulverinRoyal Culverin
    • Royal RibauldequinRoyal Ribauldequin
    • CannonCannon
    • RibauldequinRibauldequin
    • Ships
    • Fishing BoatFishing Boat
    • Demolition ShipDemolition Ship
    • Trade ShipTrade Ship
    • GalleyGalley
    • Transport ShipTransport Ship
    • War CogWar Cog
    • GalleassGalleass
    • CarrackCarrack
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Chamber of CommerceChamber of Commerce
    • School of CavalrySchool of Cavalry
    • Guild HallGuild Hall
    • Royal InstituteRoyal Institute
    • College of ArtilleryCollege of Artillery
    • Red PalaceRed Palace
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Notre DameNotre Dame
  • Technologies
      Leveling
    • Path of the ArcherPath of the Archer
    • Path of the WarriorPath of the Warrior
    • Champion CompanionsChampion Companions
    • Rider CompanionsRider Companions
    • Field CommanderField Commander
    • Gunpowder MonarchGunpowder Monarch
    • Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • ChivalryChivalry
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Cantled SaddlesCantled Saddles
    • Crossbow StirrupsCrossbow Stirrups
    • GambesonsGambesons
    • Royal BloodlinesRoyal Bloodlines
    • Companion EquipmentCompanion Equipment
    • Ordinance CompanyOrdinance Company
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Long GunsLong Guns
    • Merchant GuildsMerchant Guilds
  1. Home
  2. Jeanne d'Arc
Jeanne d'Arc

Jeanne d'Arc

Civilization

A spark of hope for the French people, Jeanne d'Arc takes to the battlefield and inspires courage to her followers. Starting as a humble villager, Jeanne begins the Journey of a Hero in the Dark Age. Experience forges Jeanne into a powerful leader, gaining access to trusted companions and powerful abilities which shape the empire she was destined to create.

Special Units

Jeanne d'Arc - Peasant

Jeanne d'Arc - Peasant

Royal Knight

Royal Knight

Jeanne d'Arc - Hunter

Jeanne d'Arc - Hunter

Jeanne d'Arc - Woman-at-Arms

Jeanne d'Arc - Woman-at-Arms

War Cog

War Cog

Arbalétrier

Arbalétrier

Jeanne's Rider

Jeanne's Rider

Jeanne's Champion

Jeanne's Champion

Royal Cannon

Royal Cannon

Jeanne d'Arc - Mounted Archer

Jeanne d'Arc - Mounted Archer

Jeanne d'Arc - Knight

Jeanne d'Arc - Knight

Galleass

Galleass

Handcannoneer

Handcannoneer

Jeanne d'Arc - Markswoman

Jeanne d'Arc - Markswoman

Jeanne d'Arc - Blast Cannon

Jeanne d'Arc - Blast Cannon

Special Buildings

Chamber of Commerce

Chamber of Commerce

School of Cavalry

School of Cavalry

Guild Hall

Guild Hall

Royal Institute

Royal Institute

College of Artillery

College of Artillery

Red Palace

Red Palace

Notre Dame

Notre Dame

Special Technologies

Chivalry

Chivalry

Cantled Saddles

Cantled Saddles

Crossbow Stirrups

Crossbow Stirrups

Gambesons

Gambesons

Royal Bloodlines

Royal Bloodlines

Companion Equipment

Companion Equipment

Ordinance Company

Ordinance Company

Long Guns

Long Guns

Merchant Guilds

Merchant Guilds

Civilization Traits

Civilization Bonuses

  • Jeanne d'Arc navigates the Journey of a Hero.
  • Royal Knights in the Feudal Age (II).
  • Economic technologies are -35% cheaper.
  • Trade Posts are revealed on the minimap.
  • Traders can return Food, Wood, or Gold to Markets.
  • Trade Ships return +20% resources.

Journey of a Hero

Jeanne d'Arc is present on the battlefield. A heroic unit who gains experience for completing tasks such as gathering resources, constructing buildings, and participating in combat. After accruing enough experience, Jeanne may level up to obtain powerful economic and combat abilities.

Royal Stallions

Deploy the Royal Knight in the Feudal Age (II) and research powerful unique technologies for cavalry.

Galvanized Economy

The people work harder under Jeanne d'Arc's leadership. Economic upgrades are 35% cheaper.

Trade Economy

Choose to return Food, Wood, or Gold to Markets with Traders and Trade Ships. Trade Ships return +20% more resources. Trade Posts are revealed on the minimap at the start of the game. Docks provide populations space.

Unique Units

Jeanne d'Arc: A hero unit that starts as a villager, Jeanne begins the Journey of a Hero to gain powerful abilities. Jeanne's Rider: Fast Cavalry effective at raiding, flanking, and countering Crossbows, becomes available once Jeanne achieves level 3. Jeanne's Champion: Tough infantry that excels at countering Spearmen, becomes available once Jeanne achieves level 3. Royal Knight: Heavy Cavalry that gains +3 bonus damage for 5 seconds after completing a charge. Arbalétrier: Crossbowman with +1 melee armor that can deploy a defensive Pavise to provide +5 ranged armor and +1 weapon range for 30 seconds. Cannon: Bombard replacement with more damage, mobility and no setup time. Galleass: Large war galley that has a long range forward mounted bombard. War Cog: Unique Springald Ship with reduced cost and increased pierce armor.

Units(38)

Hero(7)

Jeanne d'Arc - Peasant

Villager

Jeanne d'Arc - Peasant
I
Hitpoints 150
Base: +150
Melee Attack 6
Base: +6
Ranged Attack 3
Base: +3
Animal, Huntable: +10
Fire Attack 10
Base: +10

Costs

100gold
1popcap

Move Speed

1.125T/S

Attack Speed

1.75S

Max Range

2.88TILES

Line of Sight

6.22TILES

Jeanne d'Arc - Hunter

Light Ranged Infantry

Jeanne d'Arc - Hunter
II
Hitpoints 225
Base: +225
Ranged Attack 5
Base: +5
Light, Melee, Infantry: +8
Animal, Huntable: +14

Costs

250gold
1popcap

Move Speed

1.375T/S

Attack Speed

1.625S

Max Range

5.00TILES

Line of Sight

8.00TILES

Jeanne d'Arc - Woman-at-Arms

Heavy Melee Infantry

Jeanne d'Arc - Woman-at-Arms
II
Hitpoints 225
Base: +225
Melee Attack 10
Base: +10
Animal, Huntable: +10
Fire Attack 12
Base: +12
Melee Armor 3
Base: +3
Ranged Armor 2
Base: +2

Costs

250gold
1popcap

Move Speed

1.375T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Jeanne d'Arc - Mounted Archer

Light Ranged Cavalry

Jeanne d'Arc - Mounted Archer
III
Hitpoints 280
Base: +280
Ranged Attack 15
Base: +15
Light, Melee, Infantry: +8
Animal, Huntable: +14
Melee Armor 1
Base: +1
Ranged Armor 1
Base: +1

Costs

500gold
1popcap

Move Speed

1.625T/S

Attack Speed

1.625S

Max Range

6.00TILES

Line of Sight

6.22TILES

Jeanne d'Arc - Knight

Heavy Melee Cavalry

Jeanne d'Arc - Knight
III
Hitpoints 360
Base: +360
Melee Attack 16
Base: +16
Animal, Huntable: +10
Fire Attack 12
Base: +12
Melee Armor 4
Base: +4
Ranged Armor 4
Base: +4

Costs

500gold
1popcap

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Jeanne d'Arc - Markswoman

Siege Cavalry

Jeanne d'Arc - Markswoman
IV
Hitpoints 400
Base: +400
Ranged Attack 28
Base: +28
Building: +200
Infantry: +10
Melee Armor 2
Base: +2
Ranged Armor 2
Base: +2

Costs

1000gold
1popcap

Move Speed

1.625T/S

Attack Speed

2.125S

Max Range

7.00TILES

Line of Sight

6.22TILES

Jeanne d'Arc - Blast Cannon

Heavy Siege Cavalry

Jeanne d'Arc - Blast Cannon
IV
Hitpoints 480
Base: +480
Siege Attack 40
Base: +40
Building: +200
Melee Armor 5
Base: +5
Ranged Armor 5
Base: +5

Costs

1000gold
1popcap

Move Speed

1.625T/S

Attack Speed

2.125S

Max Range

1.25TILES

Line of Sight

6.22TILES

Workers(3)

Villager

Worker

Villager
I
Hitpoints 50
Base: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10

Costs

50food
1popcap
20time

Move Speed

1.125T/S

Attack Speed

3.875S

Line of Sight

6.22TILES

Trader

Worker

Trader
II
Hitpoints 90
Base: +90

Costs

60wood
60gold
1popcap
30time

Move Speed

1T/S

Line of Sight

7.78TILES

Monk

Religious

Monk
III
Hitpoints 90
Base: +90

Costs

150gold
1popcap
30time

Move Speed

1.125T/S

Line of Sight

6.67TILES

Infantry(6)

Spearman

Light Melee Infantry

Spearman
I
Hitpoints 140
Base: +80
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Melee Attack 11
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Cavalry: +28
War, Elephant: +6
Worker, Elephant: +34
Fire Attack 10
Base: +10

Costs

60food
20wood
1popcap
15time

Move Speed

1.3T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Archer

Light Ranged Infantry

Archer
II
Hitpoints 95
Base: +70
Upgrade to Age III: +10
Upgrade to Age IV: +15
Ranged Attack 8
Base: +5
Upgrade to Age III: +2
Upgrade to Age IV: +1
Light, Melee, Infantry: +8
Light, Gunpowder, Infantry: +8

Costs

30food
50wood
1popcap
15time

Move Speed

1.25T/S

Attack Speed

1.625S

Max Range

5.00TILES

Line of Sight

8.00TILES

Arbalétrier

Light Ranged Infantry

Arbalétrier
III
Hitpoints 95
Base: +80
Upgrade to Age IV: +15
Ranged Attack 14
Base: +11
Upgrade to Age IV: +3
Heavy: +12
Melee Armor 2
Base: +1
Upgrade to Age IV: +1

Costs

80food
40gold
1popcap
22.5time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

5.00TILES

Line of Sight

8.89TILES

Man-at-Arms

Heavy Melee Infantry

Man-at-Arms
III
Hitpoints 180
Base: +155
Upgrade to Age IV: +25
Melee Attack 14
Base: +12
Upgrade to Age IV: +2
Fire Attack 10
Base: +10
Melee Armor 5
Base: +4
Upgrade to Age IV: +1
Ranged Armor 6
Base: +4
Upgrade to Age IV: +2

Costs

90food
20gold
1popcap
20.5time

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Jeanne's Champion

Heavy Melee Infantry

Jeanne's Champion
III
Hitpoints 210
Base: +175
Upgrade to Age IV: +35
Melee Attack 16
Base: +13
Upgrade to Age IV: +3
Spearman: +9
Fire Attack 10
Base: +10
Melee Armor 4
Base: +3
Upgrade to Age IV: +1
Ranged Armor 4
Base: +3
Upgrade to Age IV: +1

Costs

150food
40gold
1popcap
28time

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Handcannoneer

Ranged Gunpowder Infantry

Handcannoneer
IV
Hitpoints 130
Base: +130
Ranged Attack 38
Base: +38

Costs

120food
120gold
1popcap
35time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

4.00TILES

Line of Sight

7.11TILES

Cavalry(4)

Scout

Light Melee Cavalry

Scout
I
Hitpoints 110
Base: +110
Melee Attack 1
Base: +1
Scout: +10
Siege: +10

Costs

65food
1popcap
23time

Move Speed

1.625T/S

Attack Speed

2S

Line of Sight

9.11TILES

Horseman

Light Melee Cavalry

Horseman
II
Hitpoints 180
Base: +125
Upgrade to Age III: +30
Upgrade to Age IV: +25
Melee Attack 13
Base: +9
Upgrade to Age III: +2
Upgrade to Age IV: +2
Ranged: +13
Siege: +13
Fire Attack 10
Base: +10
Ranged Armor 5
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

100food
20wood
1popcap
22.5time

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Royal Knight

Heavy Melee Cavalry

Royal Knight
II
Hitpoints 270
Base: +190
Upgrade to Age III: +40
Upgrade to Age IV: +40
Melee Attack 29
Base: +19
Upgrade to Age III: +5
Upgrade to Age IV: +5
Fire Attack 10
Base: +10
Melee Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Ranged Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

140food
100gold
1popcap
35time

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Jeanne's Rider

Light Melee Cavalry

Jeanne's Rider
III
Hitpoints 205
Base: +170
Upgrade to Age IV: +35
Melee Attack 16
Base: +13
Upgrade to Age IV: +3
Crossbowman: +9
Siege: +16
Fire Attack 10
Base: +10
Ranged Armor 7
Base: +6
Upgrade to Age IV: +1

Costs

180food
20gold
1popcap
30time

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Siege(10)

Battering Ram

Siege

Battering Ram
II
Hitpoints 370
Base: +370
Siege Attack 200
Base: +200
Wall: +300

Costs

200wood
1popcap
35time

Move Speed

0.75T/S

Attack Speed

5.125S

Max Range

0.54TILES

Line of Sight

6.67TILES

Siege Tower

Siege

Siege Tower
II
Hitpoints 480
Base: +480

Costs

125wood
1popcap
30time

Move Speed

0.8125T/S

Line of Sight

8.00TILES

Springald

Siege

Springald
III
Hitpoints 85
Base: +85
Ranged Attack 15
Base: +15
Melee, Infantry: +12
Naval, Unit: +65
Melee Armor 3
Base: +3

Costs

150wood
100gold
2popcap
20time

Move Speed

0.875T/S

Attack Speed

3.125S

Max Range

7.50TILES

Line of Sight

12.44TILES

Mangonel

Siege

Mangonel
III
Hitpoints 130
Base: +130
Siege Attack 10
Base: +10
Building: +30
Naval, Unit: +30
Ranged: +10
Fire Attack 2
Base: +2

Costs

400wood
200gold
3popcap
40time

Move Speed

0.75T/S

Attack Speed

6.875S

Max Range

8.00TILES

Line of Sight

11.56TILES

Counterweight Trebuchet

Siege

Counterweight Trebuchet
III
Hitpoints 140
Base: +140
Siege Attack 40
Base: +40
Building: +350
Naval, Unit: +200

Costs

400wood
150gold
2popcap
30time

Move Speed

0.625T/S

Attack Speed

11.375S

Max Range

16.00TILES

Line of Sight

17.78TILES

Royal Cannon

Siege

Royal Cannon
III
Hitpoints 190
Base: +190
Siege Attack 60
Base: +60
Naval, Unit: +500
Building: +450
Infantry: +55
War, Elephant: +55

Costs

300wood
600gold
3popcap
45time

Move Speed

0.875T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Royal Culverin

Siege

Royal Culverin
III
Hitpoints 200
Base: +200
Siege Attack 40
Base: +40
Naval, Unit: +230
Building: +215
Infantry: +50
War, Elephant: +35

Costs

325wood
550gold
3popcap
45time

Move Speed

0.625T/S

Attack Speed

3.625S

Max Range

10.50TILES

Line of Sight

14.22TILES

Royal Ribauldequin

Siege

Royal Ribauldequin
III
Hitpoints 215
Base: +215
Ranged Attack 42
Base: +42
Melee Armor 10
Base: +10

Costs

350wood
500gold
3popcap
45time

Move Speed

0.875T/S

Attack Speed

5.25S

Max Range

3.75TILES

Line of Sight

10.00TILES

Cannon

Siege

Cannon
IV
Hitpoints 190
Base: +190
Siege Attack 60
Base: +60
Naval, Unit: +500
Building: +450
Infantry: +55
War, Elephant: +55

Costs

300wood
600gold
3popcap
45time

Move Speed

0.875T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Ribauldequin

Siege

Ribauldequin
IV
Hitpoints 215
Base: +215
Ranged Attack 42
Base: +42
Melee Armor 10
Base: +10

Costs

350wood
500gold
3popcap
45time

Move Speed

0.875T/S

Attack Speed

5.25S

Max Range

3.75TILES

Line of Sight

10.00TILES

Ships(8)

Fishing Boat

Worker

Fishing Boat
II
Hitpoints 100
Base: +100

Costs

75wood
1popcap
30time

Move Speed

1.5T/S

Line of Sight

7.33TILES

Demolition Ship

Incendiary Ship

Demolition Ship
II
Hitpoints 145
Base: +145
Siege Attack 95
Base: +95
Massive: +300
Building: +300

Costs

80wood
80gold
2popcap
15time

Move Speed

2T/S

Attack Speed

0.125S

Max Range

2.00TILES

Line of Sight

7.11TILES

Trade Ship

Worker

Trade Ship
II
Hitpoints 225
Base: +225

Costs

100wood
100gold
2popcap
30time

Move Speed

1.5T/S

Line of Sight

7.11TILES

Galley

Archer Ship

Galley
II
Hitpoints 300
Base: +300
Ranged Attack 6
Base: +6
Naval, Fireship: +18
Ranged Armor 1
Base: +1

Costs

80food
150wood
3popcap
25time

Move Speed

1.75T/S

Attack Speed

1.5S

Max Range

6.50TILES

Line of Sight

10.67TILES

Transport Ship

Ship

Transport Ship
II
Hitpoints 400
Base: +400

Costs

100wood
2popcap
20time

Move Speed

1.5T/S

Line of Sight

7.11TILES

War Cog

Springald Ship

War Cog
II
Hitpoints 450
Base: +450
Ranged Attack 35
Base: +35
Archer, Ship: +45
Building: +55
Siege Attack 40
Base: +40
Ranged Armor 4
Base: +4

Costs

75food
200wood
30gold
3popcap
30time

Move Speed

1.375T/S

Attack Speed

4.125S

Max Range

8.00TILES

Line of Sight

10.00TILES

Galleass

Gunpowder Ship

Galleass
III
Hitpoints 700
Base: +700
Ranged Attack 130
Base: +130
Ranged Armor 1
Base: +1

Costs

360wood
300gold
5popcap
50time

Move Speed

1T/S

Attack Speed

5.125S

Max Range

8.00TILES

Line of Sight

10.67TILES

Carrack

Warship

Carrack
IV
Hitpoints 700
Base: +700
Siege Attack 45
Base: +45
Building: +70
Ranged Armor 5
Base: +5

Costs

200food
200wood
200gold
5popcap
45time

Move Speed

1.25T/S

Attack Speed

5.625S

Max Range

9.00TILES

Line of Sight

11.11TILES

Buildings(30)

Landmarks(7)

Capital Town Center

Economy & Population Building

Capital Town Center
I
Hitpoints 7000
Base: +7000
Ranged Armor 50
Base: +50

Garrison Capacity

15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

-

Line of Sight

11.56TILES

Chamber of Commerce

Age II - Economic Landmark

Chamber of Commerce
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

School of Cavalry

Age II - Military Landmark

School of Cavalry
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Guild Hall

Age III - Landmark

Guild Hall
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

Royal Institute

Age III - Technology Landmark

Royal Institute
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

College of Artillery

Age IV - Military Landmark

College of Artillery
III
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

2400food
1200gold
250time

Line of Sight

5.56TILES

Red Palace

Age IV - Defensive Landmark

Red Palace
III
Hitpoints 5000
Base: +5000
Ranged Attack 60
Base: +60
Naval, Unit: +50
Ranged Armor 50
Base: +50
Fire Armor 6
Base: +6

Garrison Capacity

15(Infantry, Villager, Infantry Ranged, Monk, Cavalry)

Costs

2400food
1200gold
250time

Attack Speed

1.5S

Max Range

10.00TILES

Line of Sight

11.11TILES

Economy(19)

Farm

Food Source

Farm
I
Hitpoints 300
Base: +300
Ranged Armor 50
Base: +50

Costs

75wood
6time

Line of Sight

0.00TILES

House

Population Building

House
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
15time

Line of Sight

3.33TILES

Lumber Camp

Economy Building

Lumber Camp
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Mining Camp

Economy Building

Mining Camp
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Mill

Economy Building

Mill
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Palisade

Defensive Building

Palisade
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

7wood
8time

Line of Sight

1.33TILES

Palisade Gate

Defensive Building

Palisade Gate
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

25wood
10time

Line of Sight

4.44TILES

Barracks

Military Building

Barracks
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Dock

Military & Economy Building

Dock
I
Hitpoints 1750
Base: +1750
Ranged Armor 50
Base: +50

Garrison Capacity

3(Fishing Ship)

Costs

150wood
30time

Line of Sight

11.11TILES

Town Center

Economy & Population Building

Town Center
I
Hitpoints 2500
Base: +2500
Ranged Armor 50
Base: +50

Garrison Capacity

8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

400wood
300stone
150time

Line of Sight

11.56TILES

Market

Economy Building

Market
II
Hitpoints 1000
Base: +1000
Ranged Armor 50
Base: +50

Costs

100wood
20time

Line of Sight

5.56TILES

Archery Range

Military Building

Archery Range
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Stable

Military Building

Stable
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Blacksmith

Technology Building

Blacksmith
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
25time

Line of Sight

5.56TILES

Stone Wall

Defensive Building

Stone Wall
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

25stone
16time

Line of Sight

1.33TILES

Stone Wall Gate

Defensive Building

Stone Wall Gate
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

50stone
30time

Line of Sight

5.56TILES

Siege Workshop

Military Building

Siege Workshop
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

250wood
45time

Line of Sight

5.56TILES

Monastery

Religious Building

Monastery
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

200wood
25time

Line of Sight

5.56TILES

University

Technology Building

University
IV
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

450wood
60time

Line of Sight

5.56TILES

Military(3)

Outpost

Defensive Building

Outpost
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Garrison Capacity

5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)

Costs

100wood
60time

Line of Sight

13.33TILES

Stone Wall Tower

Defensive Building

Stone Wall Tower
II
Hitpoints 3000
Base: +3000
Ranged Attack 60
Base: +60
Naval, Unit: +50
Ranged Armor 50
Base: +50

Costs

250stone
90time

Attack Speed

3.875S

Max Range

9.00TILES

Line of Sight

13.33TILES

Keep

Defensive Building

Keep
III
Hitpoints 5000
Base: +5000
Ranged Attack 12
Base: +12
Naval, Unit: +10
Ranged Armor 50
Base: +50
Fire Armor 6
Base: +6

Garrison Capacity

15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)

Costs

900stone
180time

Attack Speed

0.5S

Max Range

8.00TILES

Line of Sight

9.11TILES

Wonders(1)

Notre Dame

Wonder

Notre Dame
IV
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

5000food
5000wood
5000gold
5000stone
600time

Line of Sight

5.56TILES

Technologies(75)

Leveling(6)

Path of the Archer

Path of the Archer

Hero Level Up Choice

Level 2 option Jeanne chooses the path of the Archer, equipping a bow to engage foes from afar. Gains the Divine Arrow ability, which deals high damage to a single target. Requires 500XP

-
Path of the Warrior

Path of the Warrior

Hero Level Up Choice

Level 2 option Jeanne chooses the path of the Warrior, equipping a two handed sword to engage foes in close combat. Gains the Holy Wrath ability, which deals area of effect damage around Jeanne. Requires 500XP

-
Champion Companions

Champion Companions

Hero Level Up Choice

Level 3 option Jeanne's Champions become available to train at Barracks. Gains "To Arms, Men!", which rallies 3 Champions to her side. Requires 500XP

-
Rider Companions

Rider Companions

Hero Level Up Choice

Level 3 option Jeanne's Riders become available to train at Stables. Gains "Riders, Ready!", which rallies 3 Riders to her side. Requires 500XP

-
Field Commander

Field Commander

Hero Level Up Choice

Level 4 option Jeanne's Rally Call ability will now call 7 of her chosen companions onto the Battlefield. Gains the Strength of Heaven ultimate ability, which greatly empowers a single unit. Requires 500XP

-
Gunpowder Monarch

Gunpowder Monarch

Hero Level Up Choice

Level 4 option Jeanne's Rally Call ability will now call 3 of her chosen companions and a powerful Cannon onto the Battlefield. Gains the Valorous Inspiration ultimate ability, which greatly increases the attack speed of nearby allies. Requires 500XP

-

Units(69)

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Wheelbarrow

Wheelbarrow

I

Villager Technology

Increase the carry capacity of Villagers by +5 and their movement speed by +15%.

50wood
150gold
90time
Extended Lines

Extended Lines

II

Fishing Technology 1/2

Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.

75wood
175gold
30time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Naval Arrowslits

Naval Arrowslits

II

Naval Technology

Add a defensive arrowslit to this Dock which only attacks ships.

75wood
125stone
30time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

50wood
125gold
60time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Arrowslits

Arrowslits

II

Weapon Emplacement

Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.

25gold
50stone
30time
Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fortify Outpost

Fortify Outpost

II

Defensive Emplacement

Add +1000 health and +5 fire armor to this Outpost.

100stone
30time
Professional Scouts

Professional Scouts

II

Hunting Technology

Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.

150wood
300gold
75time
Horticulture

Horticulture

II

Food Gathering Technology 1/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

50wood
100gold
45time
Chivalry

Chivalry

II

Royal Knight Technology

[Special ] Royal Knights regenerate +1 health every 1 seconds when out of combat.

100wood
200gold
60time
Armored Hull

Armored Hull

III

Naval Technology 1/2

Increase the health of all military ships by +20% and ranged armor by +1.

100food
200gold
20time
Drift Nets

Drift Nets

III

Fishing Technology 2/2

Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.

150wood
350gold
45time
Extra Hammocks

Extra Hammocks

III

Naval Technology

Increases the number of arrows fired by Archer Ships by +1.

75wood
125gold
20time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

100wood
250gold
60time
Greased Axles

Greased Axles

III

Siege Technology

Increase the movement speed of siege engines by +15%.

150wood
350gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Shaft Mining

Shaft Mining

III

Mining Technology 2/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Herbal Medicine

Herbal Medicine

III

Healing Technology

Increase the healing rate of religious units and healers by +60%.

275gold
45time
Incendiaries

Incendiaries

III

Naval Technology

Incendiary Ships gain +20% explosion range.

75food
125gold
20time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Springald Crews

Springald Crews

III

Naval Technology

Springald Ships gain +1 range and attack 20% faster.

100food
250gold
25time
Springald Emplacement

Springald Emplacement

III

Weapon Emplacement

Add a defensive springald emplacement to this structure.

50gold
125stone
30time
Boiling Oil

Boiling Oil

III

Defensive Technology

Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.

500gold
200stone
90time
Fertilization

Fertilization

III

Food Gathering Technology 2/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

100wood
250gold
60time
Cantled Saddles

Cantled Saddles

III

Royal Knight Technology

[Special ] Increase Royal Knights' bonus damage after a charge from +3 to +10.

75food
200gold
45time
Crossbow Stirrups

Crossbow Stirrups

III

Arbalétrier Technology

[Special ] Increase the attack speed of Arbalétriers by +25%.

300food
700gold
90time
Gambesons

Gambesons

III

Arbalétrier Technology

[Special ] Increase Arbalétrier melee armor by +5.

100wood
250gold
45time
Royal Bloodlines

Royal Bloodlines

III

Cavalry Technology

[Special ] Fill the stables with the best stallions, increasing all cavalry health by +35%.

300food
700gold
90time
Companion Equipment

Companion Equipment

III

Companion Upgrade

[Special ] Increase Jeanne d'Arc's health and damage by 25% and gain +1 armor. Increase the health and damage of Jeanne's Companions by 20%.

150wood
350gold
60time
Ordinance Company

Ordinance Company

III

Influence Technology

[Special ] Consecrated buildings also reduce the Wood and Gold cost of units by 25%.

150food
350gold
60time
Explosives

Explosives

IV

Naval Technology

Increase the damage of Incendiary Ships by +40%.

150food
350gold
45time
Heated Shot

Heated Shot

IV

Naval Technology

Archer Ship arrows light enemy Ships on fire, dealing damage over time.

200wood
500gold
45time
Lightweight Beams

Lightweight Beams

IV

Battering Ram Technology

Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.

300wood
400gold
60time
Shipwrights

Shipwrights

IV

Naval Technology 2/2

Increase the health of all military ships by +20% and ranged armor by +1.

300food
550gold
50time
Spyglass

Spyglass

IV

Scout Technology

Increase the sight radius of Scouts by 30%.

100wood
50gold
45time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Court Architects

Court Architects

IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

700gold
300stone
90time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Piety

Piety

IV

Religious Technology

Increase the health of religious units and healers by +40.

325gold
45time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

150wood
350gold
60time
Siege Works

Siege Works

IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

300wood
600gold
90time
Cannon Emplacement

Cannon Emplacement

IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

125gold
375stone
60time
Chemistry

Chemistry

IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

200food
650gold
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Geometry

Geometry

IV

Trebuchet Technology

Increase damage of Trebuchets by +20%.

100wood
225gold
45time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time
Roller Shutter Triggers

Roller Shutter Triggers

IV

Springald Technology

Increases Springald attack speed by +30% and grants +10% Ranged Resistance.

150wood
350gold
60time
Silk Bowstrings

Silk Bowstrings

IV

Archer Technology

Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.

200wood
500gold
60time
Tithe Barns

Tithe Barns

IV

Religious Technology

Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.

500gold
60time
Adjustable Crossbars

Adjustable Crossbars

IV

Mangonel Technology

Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.

1000wood
1200gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Swivel Cannon

Swivel Cannon

IV

Naval Technology

Springald Ships gain an additional Cannon which fires in 360 degrees.

150food
350gold
45time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Precision Cross-Breeding

Precision Cross-Breeding

IV

Food Gathering Technology 3/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

250wood
500gold
75time
Serpentine Powder

Serpentine Powder

IV

Gunpowder Technology

With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.

300food
500gold
60time
Long Guns

Long Guns

IV

Naval Technology

[Special ] Increase the damage of naval cannons by +15%.

200wood
500gold
30time
Merchant Guilds

Merchant Guilds

IV

Trade Technology

[Special ] Active Traders generate 1 gold every 6 seconds.

200food
500gold
60time