
Civilization
A spark of hope for the French people, Jeanne d'Arc takes to the battlefield and inspires courage to her followers. Starting as a humble villager, Jeanne begins the Journey of a Hero in the Dark Age. Experience forges Jeanne into a powerful leader, gaining access to trusted companions and powerful abilities which shape the empire she was destined to create.
Jeanne d'Arc is present on the battlefield. A heroic unit who gains experience for completing tasks such as gathering resources, constructing buildings, and participating in combat. After accruing enough experience, Jeanne may level up to obtain powerful economic and combat abilities.
Deploy the Royal Knight in the Feudal Age (II) and research powerful unique technologies for cavalry.
The people work harder under Jeanne d'Arc's leadership. Economic upgrades are 35% cheaper.
Choose to return Food, Wood, or Gold to Markets with Traders and Trade Ships. Trade Ships return +20% more resources. Trade Posts are revealed on the minimap at the start of the game. Docks provide populations space.
Jeanne d'Arc: A hero unit that starts as a villager, Jeanne begins the Journey of a Hero to gain powerful abilities. Jeanne's Rider: Fast Cavalry effective at raiding, flanking, and countering Crossbows, becomes available once Jeanne achieves level 3. Jeanne's Champion: Tough infantry that excels at countering Spearmen, becomes available once Jeanne achieves level 3. Royal Knight: Heavy Cavalry that gains +3 bonus damage for 5 seconds after completing a charge. Arbalétrier: Crossbowman with +1 melee armor that can deploy a defensive Pavise to provide +5 ranged armor and +1 weapon range for 30 seconds. Cannon: Bombard replacement with more damage, mobility and no setup time. Galleass: Large war galley that has a long range forward mounted bombard. War Cog: Unique Springald Ship with reduced cost and increased pierce armor.


1.125T/S
1.75S
2.88TILES
6.22TILES


1.375T/S
1.625S
5.00TILES
8.00TILES


1.375T/S
1.375S
8.00TILES


1.625T/S
1.625S
6.00TILES
6.22TILES


1.625T/S
1.5S
6.22TILES


1.625T/S
2.125S
7.00TILES
6.22TILES


1.625T/S
2.125S
1.25TILES
6.22TILES




1.3T/S
1.875S
8.00TILES




1.25T/S
1.625S
5.00TILES
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.125T/S
1.375S
8.00TILES




1.125T/S
1.375S
8.00TILES




1.125T/S
2.125S
4.00TILES
7.11TILES



1.625T/S
2S
9.11TILES




1.875T/S
1.75S
6.22TILES




1.625T/S
1.5S
6.22TILES




1.875T/S
1.75S
6.22TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.75T/S
6.875S
8.00TILES
11.56TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.875T/S
5.375S
10.00TILES
12.44TILES




0.625T/S
3.625S
10.50TILES
14.22TILES




0.875T/S
5.25S
3.75TILES
10.00TILES




0.875T/S
5.375S
10.00TILES
12.44TILES




0.875T/S
5.25S
3.75TILES
10.00TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
8.00TILES
10.00TILES




1T/S
5.125S
8.00TILES
10.67TILES





1.25T/S
5.625S
9.00TILES
11.11TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES



5.56TILES



5.56TILES



5.56TILES



5.56TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry)



1.5S
10.00TILES
11.11TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES


3.875S
9.00TILES
13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)


0.5S
8.00TILES
9.11TILES

Hero Level Up Choice
Level 2 option Jeanne chooses the path of the Archer, equipping a bow to engage foes from afar. Gains the Divine Arrow ability, which deals high damage to a single target. Requires 500XP

Hero Level Up Choice
Level 2 option Jeanne chooses the path of the Warrior, equipping a two handed sword to engage foes in close combat. Gains the Holy Wrath ability, which deals area of effect damage around Jeanne. Requires 500XP

Hero Level Up Choice
Level 3 option Jeanne's Champions become available to train at Barracks. Gains "To Arms, Men!", which rallies 3 Champions to her side. Requires 500XP

Hero Level Up Choice
Level 3 option Jeanne's Riders become available to train at Stables. Gains "Riders, Ready!", which rallies 3 Riders to her side. Requires 500XP

Hero Level Up Choice
Level 4 option Jeanne's Rally Call ability will now call 7 of her chosen companions onto the Battlefield. Gains the Strength of Heaven ultimate ability, which greatly empowers a single unit. Requires 500XP

Hero Level Up Choice
Level 4 option Jeanne's Rally Call ability will now call 3 of her chosen companions and a powerful Cannon onto the Battlefield. Gains the Valorous Inspiration ultimate ability, which greatly increases the attack speed of nearby allies. Requires 500XP

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Royal Knight Technology
[Special ] Royal Knights regenerate +1 health every 1 seconds when out of combat.




Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Naval Technology
Incendiary Ships gain +20% explosion range.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain +1 range and attack 20% faster.




Weapon Emplacement
Add a defensive springald emplacement to this structure.




Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Royal Knight Technology
[Special ] Increase Royal Knights' bonus damage after a charge from +3 to +10.




Arbalétrier Technology
[Special ] Increase the attack speed of Arbalétriers by +25%.




Arbalétrier Technology
[Special ] Increase Arbalétrier melee armor by +5.




Cavalry Technology
[Special ] Fill the stables with the best stallions, increasing all cavalry health by +35%.




Companion Upgrade
[Special ] Increase Jeanne d'Arc's health and damage by 25% and gain +1 armor. Increase the health and damage of Jeanne's Companions by 20%.




Influence Technology
[Special ] Consecrated buildings also reduce the Wood and Gold cost of units by 25%.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.




Naval Technology
[Special ] Increase the damage of naval cannons by +15%.




Trade Technology
[Special ] Active Traders generate 1 gold every 6 seconds.


