Aoe4
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  • Units
      Hero
    • Lord of LancasterLord of Lancaster
    • Workers
    • VillagerVillager
    • Veteran DemilancerVeteran Demilancer
    • TraderTrader
    • MonkMonk
    • Infantry
    • SpearmanSpearman
    • Earl's GuardEarl's Guard
    • YeomanYeoman
    • CrossbowmanCrossbowman
    • HandcannoneerEarly Handcannoneer
    • Wynguard ArmyWynguard Army
    • Earl's RetinueEarl's Retinue
    • Garrison CommandGarrison Command
    • Gunpowder ContingentGunpowder Contingent
    • Cavalry
    • ScoutScout
    • HobelarHobelar
    • KnightKnight
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • CulverinCulverin
    • Ships
    • Fishing BoatFishing Boat
    • Transport ShipTransport Ship
    • Demolition ShipDemolition Ship
    • Trade ShipTrade Ship
    • GalleyGalley
    • HulkHulk
    • CarrackCarrack
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Abbey of KingsAbbey of Kings
    • Lancaster CastleLancaster Castle
    • The White TowerThe White Tower
    • King's CollegeKing's College
    • Wynguard PalaceWynguard Palace
    • Berkshire PalaceBerkshire Palace
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • ManorManor
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Cathedral of St. ThomasCathedral of St. Thomas
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • AdmiraltyAdmiralty
    • BillmenBillmen
    • Condensed Land PracticesCondensed Land Practices
    • Muster the NoblesMuster the Nobles
    • Open Field SystemOpen Field System
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Burgundian ImportsBurgundian Imports
    • Collar of EssesCollar of Esses
    • Hill TrainingHill Training
    • Military Tactics TrainingMilitary Tactics Training
    • Shire LevyShire Levy
    • Synchronized ShotSynchronized Shot
    • Warwolf TrebuchetWarwolf Trebuchet
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Exact Militia ProgramExact Militia Program
    • Padded JackPadded Jack
    • ScutageScutage
    • Ships of the CrownShips of the Crown
    • Throwing Dagger DrillsThrowing Dagger Drills
  1. Home
  2. House of Lancaster
  3. Units
  4. Trader
Trader

Worker

Trader

House of Lancaster

House of Lancaster

Traders generate Gold by travelling between their Home Market and a Trade Post or another player's Market. Greater distances between the Home Market and trade destination will generate higher amounts of Gold.
The Home Market or Trade destination may be changed at any time.

Abilities and influences

  • Abbey Healing

    Abbey Healing

    Heals nearby out of combat units by 6 every 1 seconds. When within 7.5 tiles of Abbey of KingsAbbey of Kings.

Produced at

  • Market

    Market

Patch History

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Fixed the Trader and Yatai not healing when they have the Ryokan Healing buff.

2025-04-03 Season Ten Update

Trader replaced with Trade Caravan

  • Health reduced from 90 → 60.
  • Speed increased from 1 → 1.56.

2024-01-30 Patch 9.2.628

Bug Fixes (All Civilizations)

  • Corrected an issue where the Trader was tagged as Cavalry.

2023-12-06 Patch 9.1.370

General Changes & Bugfixes

  • Trader production time increased from 25 seconds to 30 seconds.
Costs
60wood
60gold
1popcap
30time
Hitpoints 90
Base: +90
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1T/S

Line of Sight

7.78TILES

Compare
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time