
Civilization
The House of Lancaster emerges as a powerful branch of English royalty. Manors are the backbone of the economy by providing sustainable economic practices. Lancaster military might is of technological advantage and superior tactics on the battlefield. Dismantle enemy formations with potent shock troops then pick them apart with superior ranged infantry.
Build Manors to generate passive income in the Feudal Age. Manors act as a drop off building for all resource types and provide +10 population space. Each Manor generates 30 food and 10 wood per minute, and an additional 4 food and 2 wood for each nearby villager. Increase the build limit of Manors with unique technologies.
Each Town Center spawns 4 sheep upon completion. Villagers gather from sheep +20% faster.
Capital Town Center fires an extra arrow and Villagers wield short bows when attacking enemy units.
Keeps grant 3 free Earl's Guards upon being built. Each Active keep grants +1 damage to Earl's Guards and Demilancers up to a maximum of +4.
Naval conditioning increases Dock efficiency, reducing ship construction costs by -10%.




1.125T/S
2.375S
8.00TILES



1.125T/S
3.375S
5.00TILES
6.22TILES




1.3T/S
1.875S
8.00TILES




1.25T/S
1.25S
6.50TILES
8.00TILES




1.3125T/S
1.625S
6.00TILES
9.78TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.125T/S
2.125S
4.00TILES
7.11TILES



1.625T/S
2S
9.11TILES




1.875T/S
1.5S
6.22TILES




1.625T/S
1.5S
6.22TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.75T/S
6.875S
8.00TILES
11.56TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.625T/S
3.625S
10.50TILES
14.22TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES





1.25T/S
5.625S
9.00TILES
11.11TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES



5.56TILES



1.25S
8.00TILES
9.11TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry)



0.5S
8.00TILES
9.11TILES



5.56TILES



5.56TILES
20(Infantry, Villager, Infantry Ranged, Monk, Cavalry)



0.5S
15.00TILES
13.56TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES



3.625S
6.00TILES
3.33TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES


3.875S
9.00TILES
13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)


0.5S
8.00TILES
9.11TILES





5.56TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Naval Technology
[Special ] Increase the range of combat ships by +1.




Spearman Technology
[Special ] Spearmen equip tempered Bills, reducing the armor of enemies by -1 when attacking.




Manor Technology 1/2
[Special ] Advancements in feudal land distribution practices increase the build limit of Manors by +4 and their health by +100.




Defensive Ability
[Special ] Levy 5 Demilancers.




Manor Technology 2/2
[Special ] Advancements in feudal land distribution practices increase the build limit of Manors by +4 and their health by +200.




Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Naval Technology
Incendiary Ships gain +20% explosion range.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain +1 range and attack 20% faster.




Weapon Emplacement
Add a defensive springald emplacement to this structure.




Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Handcannon Technology
[Special ] Importing Burgundian Handcannons enables Handcannoneers to be trained in the Castle Age and reduces Handcannoneer cost by -25%.



Knight Technology
[Special ] Your Knights and Demilancers adorn their armor with the Lancaster livery, gaining +5 bonus damage against enemy heavy units.




Cavalry Technology
[Special ] Training in rugged terrain increases Hobelar charge damage by +125% and production speed by +100%.




Military Technology
[Special ] Advanced Military Tactics increase your troops' overall effectiveness in battle, improving their bonus damage by +20%.




Defensive Ability
[Special ] Levy 12 Yeomen.




Yeoman Technology
[Special ] Unlocks the Synchronized Shot ability for Yeomen.




Trebuchet Technology
[Special ] Experience from building larger trebuchets increases their range by +2 and health by +50%.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.




Defensive Ability
[Special ] Levy 10 Demilancers, 10 Earl's Guards, and 10 Yeomen.




Yeomen and Spearmen Technology
[Special ] Equip your Yeomen and Spearmen with Padded Jacks, improving their melee armor by +3.




Manor Technology
[Special ] The Lord of Lancaster levies a tax on all vassals to fund war efforts. Manors generate 30 gold per minute.




Carrack Technology
[Special ] Investing in bigger and better ship hulls increases Carrack damage by 20%, health by 15%, and range by 10%.




Earl's Guard Technology
[Special ] Earl's Guards are supplied with additional Daggers when throwing, these Daggers also deal a small amount of area damage. Earl's Guards now throw 2 Daggers but are less accurate.


