Balance Changes
Balance Changes
General Stone Wall cost increased from 15 stone to 20 stone. Developer Note: Stone walls are a very powerful option for shutting down raids. We wanted their cost to more closely match their effect in game.
Civilization-Specific Changes
- Fixed an issue where fortifications were not properly built 50% faster.
- Stone Wall:
- build time increased from 8 seconds to 10.5.
- Palisade:
- Walls build increased from 2 seconds to 2.5.
- Keeps build time increased from 1 minute 45 seconds to 2 minutes.
- Outposts build time decreased from 45 seconds to 40.
- Song Dynasty Villager bonus changed from 35% reduction in time to a 33% increase to production speed.
- This means villagers will build in 15 seconds instead of 13.
- Developer Note: As we made Town Centers more difficult to build, this had the unintended effect of making Song Dynasty a relatively stronger economic option with less resource investment.
- Barbican and Village garrison slots reduced from 10 to 8.
- Developer Note: We wanted to allow more counterplay options when attacking a booming or teching China player.
- Cattle cost increased from 75 gold to 90 gold.
- Developer Note: We found that at 75 gold it was so cost efficient that players would completely ignore farms and exclusively eat cows.
- Cattle are meant as a supplement to farms and not a total replacement.
- Pastures Sheep spawn time increased from 120 seconds to 140 seconds.
- Developer Note: Pastures are still more cost effective than farms, we just wanted to reduce the delta in power level between these options.
What’s on the Horizon
What’s on the Horizon
- Coming Up...
- As we prepare to head into the Winter Holiday, we’ve got lots of plans up our sleeves for next year!
- You can read about some of what’s coming in Season Four in our community roadmap, and we’ll have more news to share with you about the next Public Update Preview (PUP) in January!
- January won’t just be PUP-focused, however.
- We’ll also have a new Season Three event kicking off late in the month!
- Our team has also heard your feedback on making the Hardest AI more difficult to play against, so you’ll see those adjustments in our next minor patch early next year as well.
- We hope you’re ready for a challenge — our Balance Team is already breaking a sweat testing some early concepts of the Hardest AI update!
- DISCLAIMER Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking.
- The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
- For the latest updates and announcements, please visit our social channels.