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  1. Home
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  4. Daimyo
Daimyo

Heavy Melee Cavalry

Daimyo

Sengoku Daimyo

Sengoku Daimyo

High health and damage melee cavalry that provides an aura that increases attack speed of nearby military units. Effective against melee units. Limited to one per Daimyo Estate built.
Heavy armor
Strong in melee combat
Countered by Spearmen and Crossbowmen

Abilities and influences

-

Produced at

  • Hojo Clan Daimyo Estate

    Hojo Clan Daimyo Estate

  • Oda Clan Daimyo Estate

    Oda Clan Daimyo Estate

  • Takeda Clan Daimyo Estate

    Takeda Clan Daimyo Estate

Patch History

2026-04-30 Update 16.1.9737

Sengoku Daimyo

  • Fixed an issue where the Daimyo aura attack speed bonus applied a larger than intended modifier in Castle and Imperial ages.

2026-02-04 Patch 15.3.8338

Sengoku Daimyo

  • Fixed two Hojo Daimyo Estate upgrades that were mislabeled in the Remappable Hotkey list.

2025-12-04 Patch 15.2.7380

Bugfixes

  • Fixed an issue that prevented the Raid buildings objective on Daimyo Dynamics from being completed.
  • Fixed the missing wall towers on the Central Lane in Daimyo Dynamics mission.

Civilization Bugfixes (All Civilizations)

  • Daimyo Estates are no longer selected with Barracks selection hotkeys.
Costs
140food
110gold
1popcap
25time
Hitpoints 300
Base: +240
Biology: +60
Melee Attack 22
Base: +18
Tatara: +1
Hizukuri: +1
Kobuse-gitae: +1
Yaki-ire: +1
Fire Attack 10
Base: +10
Melee Armor 5
Base: +2
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 5
Base: +2
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

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Technologies

Tatara

Tatara

I

Melee Damage Technology 1/4

[特有] Increase the melee damage of all non-siege units by +1.

35gold
15stone
15time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Hizukuri

Hizukuri

II

Melee Damage Technology 2/4

[特有] Increase the melee damage of all non-siege units by +1.

100gold
50stone
45time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Kobuse-gitae

Kobuse-gitae

III

Melee Damage Technology 3/4

[特有] Increase the melee damage of all non-siege units by +1.

200gold
125stone
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Yaki-ire

Yaki-ire

IV

Melee Damage Technology 4/4

[特有] Increase the melee damage of all non-siege units by +1.

275gold
175stone
60time