Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • YataiYatai
    • Infantry
    • Yumi Ashigaru LevyYumi Ashigaru Levy
    • SpearmanSpearman
    • Spearman LevySpearman Levy
    • Naginata SamuraiNaginata Samurai
    • Naginata Samurai LevyNaginata Samurai Levy
    • Yumi AshigaruYumi Ashigaru
    • Kanabo SamuraiKanabo Samurai
    • Tanegashima Ashigaru LevyTanegashima Ashigaru Levy
    • Tanegashima AshigaruTanegashima Ashigaru
    • OzutsuEarly Ozutsu
    • Ikko-ikki MonkIkko-ikki Monk
    • Cavalry
    • ScoutScout
    • Yari Cavalry LevyYari Cavalry Levy
    • Yari CavalryYari Cavalry
    • DaimyoDaimyo
    • Mounted SamuraiMounted Samurai
    • Mounted Samurai LevyMounted Samurai Levy
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • BombardBombard
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • JunkJunk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • AtakebuneAtakebune
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Koka TownshipKoka Township
    • RyokanRyokan
    • Temple of EqualityTemple of Equality
    • Sake BrewerySake Brewery
    • Sword Hunt StatueSword Hunt Statue
    • Castle of the CrowCastle of the Crow
    • Economy
    • FarmFarm
    • Lumber CampLumber Camp
    • FarmhouseFarmhouse
    • ForgeForge
    • MatsuriMatsuri
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • Archery RangeArchery Range
    • StableStable
    • Hojo Clan Daimyo EstateHojo Clan Daimyo Estate
    • Oda Clan Daimyo EstateOda Clan Daimyo Estate
    • Takeda Clan Daimyo EstateTakeda Clan Daimyo Estate
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • Buddhist TempleBuddhist Temple
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • CastleCastle
    • Wonders
    • Tokugawa ShrineTokugawa Shrine
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • TataraTatara
    • TawaraTawara
    • Cross Folded ArmorCross Folded Armor
    • HigoyumiHigoyumi
    • Horse TrainingHorse Training
    • Improved YariImproved Yari
    • Lightweight BladesLightweight Blades
    • Samurai BowSamurai Bow
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • Fortify OutpostFortify Outpost
    • HizukuriHizukuri
    • TakezaikuTakezaiku
    • Yatai Farm GatherYatai Farm Gather
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • Copper PlatingCopper Plating
    • FudasashiFudasashi
    • Kobuse-gitaeKobuse-gitae
    • Kampo MedicineKampo Medicine
    • Mountain Top TrainingMountain Top Training
    • Mounted Samurai OdachiMounted Samurai Odachi
    • Ozutsu UnlockOzutsu Unlock
    • Tanegashima TateTanegashima Tate
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Serpentine PowderSerpentine Powder
    • Oda TacticsOda Tactics
    • Yaki-ireYaki-ire
    • NenbutsuNenbutsu
  1. Home
  2. Sengoku Daimyo
Sengoku Daimyo

Sengoku Daimyo

Civilization

The Sengoku Jidai was an era of shifting alliances and ceaseless warfare. Three rival clans can be supported to gain powerful advantages to your ranged infantry, melee infantry or cavalry. Even in the midst of war there was time for celebration; the Matsuri festival is the heart of commerce and trade providing powerful bonuses to their economy.

Special Units

Yumi Ashigaru Levy

Yumi Ashigaru Levy

Yatai

Yatai

Yumi Ashigaru

Yumi Ashigaru

Yari Cavalry

Yari Cavalry

Kanabo Samurai

Kanabo Samurai

Daimyo

Daimyo

Tanegashima Ashigaru Levy

Tanegashima Ashigaru Levy

Tanegashima Ashigaru

Tanegashima Ashigaru

Ozutsu

Ozutsu

Ikko-ikki Monk

Ikko-ikki Monk

Mounted Samurai

Mounted Samurai

Atakebune

Atakebune

Special Buildings

Farmhouse

Farmhouse

Forge

Forge

Matsuri

Matsuri

Koka Township

Koka Township

Ryokan

Ryokan

Hojo Clan Daimyo Estate

Hojo Clan Daimyo Estate

Oda Clan Daimyo Estate

Oda Clan Daimyo Estate

Takeda Clan Daimyo Estate

Takeda Clan Daimyo Estate

Temple of Equality

Temple of Equality

Sake Brewery

Sake Brewery

Buddhist Temple

Buddhist Temple

Sword Hunt Statue

Sword Hunt Statue

Castle of the Crow

Castle of the Crow

Tokugawa Shrine

Tokugawa Shrine

Castle

Castle

Special Technologies

Tatara

Tatara

Tawara

Tawara

Cross Folded Armor

Cross Folded Armor

Higoyumi

Higoyumi

Horse Training

Horse Training

Improved Yari

Improved Yari

Lightweight Blades

Lightweight Blades

Samurai Bow

Samurai Bow

Hizukuri

Hizukuri

Takezaiku

Takezaiku

Yatai Farm Gather

Yatai Farm Gather

Copper Plating

Copper Plating

Fudasashi

Fudasashi

Kobuse-gitae

Kobuse-gitae

Kampo Medicine

Kampo Medicine

Mountain Top Training

Mountain Top Training

Mounted Samurai Odachi

Mounted Samurai Odachi

Ozutsu Unlock

Ozutsu Unlock

Tanegashima Tate

Tanegashima Tate

Oda Tactics

Oda Tactics

Yaki-ire

Yaki-ire

Nenbutsu

Nenbutsu

Civilization Traits

Civilization Bonuses

  • Daimyo Estates can be dedicated to a clan to provide bonuses to melee infantry, cavalry or ranged infantry.
  • Farmhouses are Food drop-off sites in addition to providing Population.
  • The Matsuri is a unique early Market that can recruit Yatai which can passively gather food from nearby Food sources.
  • Survival Techniques researched by default.
  • Forges are Gold and Stone drop-off sites in addition to containing military upgrades.
  • Gold deposited by Villagers generates bonus Stone and vice versa.
  • Extra melee damage upgrade accessible in the Dark Age (I).
  • Ikko-ikki are combat monks that can be recruited from Buddhist Monasteries that heal while attacking.
  • Keeps come equipped with Rocket Emplacements and increased health in the Imperial Age (IV).
  • Fishing Boats are cheaper to produce.
  • The location of all Deer and Boar are revealed on the map.

Daimyo Estate

Daimyo Estates are unique buildings that can be dedicated to one of three clans. Hojo clan which improves melee infantry, Oda clan which improves ranged infantry, or Takeda clan which improves cavalry. The Daimyo Estate also has an influence that increases production speed of military buildings.

Yatai and Matsuri

The Matsuri is a unique early Market that can produce Yatai. The Yatai is a unique worker unit that will slowly generate food from Food sources within 2 tiles without killing or consuming them. If the Yatai collects enough Food it will send a Food Trader back to the Matsuri which improves an aura that increases the gather rate of nearby villagers.

Farmhouse & Forge

The Forge is a Gold and Stone drop-off and replaces the Mining Camp and Blacksmith. Additionally, it provides extra melee damage technology in the Dark Age (I). The Farmhouse both provides population and replaces the Mill as a Food drop-off.

Oda's Fortress

Access a more powerful Keep in the Imperial Age (IV) that comes with increased health and Rocket Emplacements for a higher cost. Rockets attack quickly and deal massive damage to single targets.

Silver Mining

When Villagers deposit Gold, 20% extra Stone is also produced and vice versa.

Fishing Village

Fishing Boats are produced 25% cheaper.

Deer and Boar Reveal

The location of all Deer and Boar are revealed on the map.

Unique Units

  • Yatai: Worker unit that will passively collect food from nearby Food sources without killing or consuming them.
  • Yari Cavalry: Fast cavalry effective at raiding, flanking, and countering ranged units. Bonus damage against cavalry.
  • Daimyo: High health and damage melee cavalry that provides an aura that increases attack speed of nearby military units. Effective against melee units. Limited to one per Daimyo Estate built.
  • Yumi Ashigaru: Archer with improved move speed for reduced cost and health.
  • Ikko-ikki Monk: Warrior Monk with strong combat capabilities that heals nearby units when attacking. Does not have a targeted heal ability.
  • Kanabo Samurai: Tough infantry with good damage. Deals bonus damage based on the max health of the enemy.
  • Early Ozutsu: Heavy ranged gunpowder infantry that has a huge handheld cannon with high siege and splash damage.

Units(33)

Workers(3)

Villager

Worker

Villager
I
Hitpoints 50
Base: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10

Costs

50food
1popcap
20time

Move Speed

1.125T/S

Attack Speed

3.875S

Line of Sight

6.22TILES

Trader

Worker

Trader
I
Hitpoints 90
Base: +90

Costs

60wood
60gold
1popcap
30time

Move Speed

1T/S

Line of Sight

7.78TILES

Yatai

Worker

Yatai
I
Hitpoints 370
Base: +370

Costs

125wood
15time

Move Speed

0.875T/S

Line of Sight

6.67TILES

Infantry(11)

Yumi Ashigaru Levy

Light Ranged Infantry

Yumi Ashigaru Levy
I
Hitpoints 65
Base: +65
Ranged Attack 4
Base: +4
Light, Melee, Infantry: +4
Light, Gunpowder, Infantry: +4
Siege Attack 3
Base: +3

Costs

1popcap

Move Speed

1.375T/S

Attack Speed

1.625S

Max Range

5.00TILES

Line of Sight

8.00TILES

Spearman

Light Melee Infantry

Spearman
I
Hitpoints 140
Base: +80
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Melee Attack 11
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Cavalry: +28
War, Elephant: +6
Worker, Elephant: +34
Fire Attack 10
Base: +10

Costs

60food
20wood
1popcap
15time

Move Speed

1.3T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Spearman Levy

Light Melee Infantry

Spearman Levy
I
Hitpoints 80
Base: +80
Melee Attack 7
Base: +7
Cavalry: +17
War, Elephant: +3
Worker, Elephant: +20
Fire Attack 10
Base: +10

Costs

1popcap

Move Speed

1.25T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Naginata Samurai

Heavy Melee Infantry

Naginata Samurai
I
Hitpoints 180
Base: +100
Upgrade to Age II: +20
Upgrade to Age III: +35
Upgrade to Age IV: +25
Melee Attack 14
Base: +8
Upgrade to Age II: +2
Upgrade to Age III: +2
Upgrade to Age IV: +2
Fire Attack 10
Base: +10
Melee Armor 5
Base: +2
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +1
Ranged Armor 6
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

90food
30gold
1popcap
20.5time

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Naginata Samurai Levy

Heavy Melee Infantry

Naginata Samurai Levy
I
Hitpoints 100
Base: +100
Melee Attack 8
Base: +8
Ranged Attack 8
Base: +8
Light, Melee, Infantry: +4
Light, Gunpowder, Infantry: +4
Fire Attack 10
Base: +10
Melee Armor 2
Base: +2
Ranged Armor 3
Base: +3

Costs

1popcap

Move Speed

1.125T/S

Attack Speed

0.75S

Max Range

6.50TILES

Line of Sight

8.00TILES

Yumi Ashigaru

Light Ranged Infantry

Yumi Ashigaru
II
Hitpoints 85
Base: +65
Upgrade to Age III: +5
Upgrade to Age IV: +15
Ranged Attack 7
Base: +4
Upgrade to Age III: +2
Upgrade to Age IV: +1
Light, Melee, Infantry: +7
Light, Gunpowder, Infantry: +7
Siege Attack 3
Base: +3

Costs

30food
35wood
1popcap
13time

Move Speed

1.375T/S

Attack Speed

1.625S

Max Range

5.00TILES

Line of Sight

8.00TILES

Kanabo Samurai

Heavy Melee Infantry

Kanabo Samurai
II
Hitpoints 260
Base: +185
Upgrade to Age III: +45
Upgrade to Age IV: +30
Melee Attack 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Fire Attack 10
Base: +10
Ranged Armor 3
Base: +1
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

130food
30gold
1popcap
24time

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Tanegashima Ashigaru Levy

Ranged Gunpowder Infantry

Tanegashima Ashigaru Levy
III
Hitpoints 90
Base: +90
Ranged Attack 15
Base: +15
Heavy: +10

Costs

1popcap

Move Speed

1.125T/S

Attack Speed

2.5S

Max Range

4.50TILES

Line of Sight

7.11TILES

Tanegashima Ashigaru

Ranged Gunpowder Infantry

Tanegashima Ashigaru
III
Hitpoints 115
Base: +95
Upgrade to Age IV: +20
Ranged Attack 19
Base: +15
Upgrade to Age IV: +4
Heavy: +14

Costs

70food
70gold
1popcap
24time

Move Speed

1.125T/S

Attack Speed

2.5S

Max Range

4.50TILES

Line of Sight

7.11TILES

Ozutsu

Heavy Ranged Gunpowder Infantry

Ozutsu
III
Hitpoints 160
Base: +130
Upgrade to Age IV: +30
Ranged Attack 28
Base: +22
Upgrade to Age IV: +6
Building: +130
Ranged Armor 4
Base: +2
Upgrade to Age IV: +2

Costs

85food
155gold
1popcap
35time

Move Speed

1T/S

Attack Speed

4.75S

Max Range

6.50TILES

Line of Sight

7.11TILES

Ikko-ikki Monk

Religious Melee Infantry

Ikko-ikki Monk
III
Hitpoints 160
Base: +160
Melee Attack 13
Base: +13
Fire Attack 10
Base: +10

Costs

100food
100gold
1popcap
35time

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Cavalry(6)

Scout

Light Melee Cavalry

Scout
I
Hitpoints 110
Base: +110
Melee Attack 1
Base: +1
Scout: +10
Siege: +10

Costs

65food
1popcap
23time

Move Speed

1.625T/S

Attack Speed

2S

Line of Sight

9.11TILES

Yari Cavalry Levy

Light Melee Cavalry

Yari Cavalry Levy
I
Hitpoints 135
Base: +135
Melee Attack 9
Base: +9
Ranged: +9
Siege: +9
Cavalry: +2
Fire Attack 10
Base: +10
Ranged Armor 2
Base: +2

Costs

1popcap

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Yari Cavalry

Light Melee Cavalry

Yari Cavalry
II
Hitpoints 200
Base: +135
Upgrade to Age III: +40
Upgrade to Age IV: +25
Melee Attack 13
Base: +9
Upgrade to Age III: +2
Upgrade to Age IV: +2
Ranged: +13
Siege: +13
Cavalry: +4
Fire Attack 10
Base: +10
Ranged Armor 5
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

115food
30wood
1popcap
22.5time

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Daimyo

Heavy Melee Cavalry

Daimyo
II
Hitpoints 240
Base: +240
Melee Attack 18
Base: +18
Fire Attack 10
Base: +10
Melee Armor 2
Base: +2
Ranged Armor 2
Base: +2

Costs

140food
110gold
1popcap
25time

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Mounted Samurai

Heavy Melee Cavalry

Mounted Samurai
III
Hitpoints 270
Base: +230
Upgrade to Age IV: +40
Melee Attack 29
Base: +24
Upgrade to Age IV: +5
Infantry: +4
Fire Attack 10
Base: +10
Melee Armor 5
Base: +4
Upgrade to Age IV: +1
Ranged Armor 5
Base: +4
Upgrade to Age IV: +1

Costs

140food
110gold
1popcap
35time

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Mounted Samurai Levy

Heavy Melee Cavalry

Mounted Samurai Levy
III
Hitpoints 230
Base: +230
Melee Attack 24
Base: +24
Infantry: +4
Fire Attack 10
Base: +10
Melee Armor 4
Base: +4
Ranged Armor 4
Base: +4

Costs

1popcap

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Siege(6)

Battering Ram

Siege

Battering Ram
II
Hitpoints 370
Base: +370
Siege Attack 200
Base: +200
Wall: +300

Costs

200wood
1popcap
35time

Move Speed

0.75T/S

Attack Speed

5.125S

Max Range

0.54TILES

Line of Sight

6.67TILES

Siege Tower

Siege

Siege Tower
II
Hitpoints 480
Base: +480

Costs

125wood
1popcap
30time

Move Speed

0.8125T/S

Line of Sight

8.00TILES

Springald

Siege

Springald
III
Hitpoints 85
Base: +85
Ranged Attack 15
Base: +15
Melee, Infantry: +12
Naval, Unit: +65
Melee Armor 3
Base: +3

Costs

150wood
100gold
2popcap
20time

Move Speed

0.875T/S

Attack Speed

3.125S

Max Range

7.50TILES

Line of Sight

12.44TILES

Mangonel

Siege

Mangonel
III
Hitpoints 130
Base: +130
Siege Attack 10
Base: +10
Building: +30
Naval, Unit: +30
Ranged: +10
Fire Attack 2
Base: +2

Costs

400wood
200gold
3popcap
40time

Move Speed

0.75T/S

Attack Speed

6.875S

Max Range

8.00TILES

Line of Sight

11.56TILES

Counterweight Trebuchet

Siege

Counterweight Trebuchet
III
Hitpoints 140
Base: +140
Siege Attack 40
Base: +40
Building: +350
Naval, Unit: +200

Costs

400wood
150gold
2popcap
30time

Move Speed

0.625T/S

Attack Speed

11.375S

Max Range

16.00TILES

Line of Sight

17.78TILES

Bombard

Siege

Bombard
IV
Hitpoints 210
Base: +210
Siege Attack 55
Base: +55
Naval, Unit: +410
Building: +375
Infantry: +50
War, Elephant: +50

Costs

350wood
500gold
3popcap
45time

Move Speed

0.75T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Ships(7)

Fishing Boat

Worker

Fishing Boat
II
Hitpoints 100
Base: +100

Costs

56wood
1popcap
30time

Move Speed

1.5T/S

Line of Sight

7.33TILES

Explosive Junk

Incendiary Ship

Explosive Junk
II
Hitpoints 145
Base: +145
Siege Attack 95
Base: +95
Massive: +300
Building: +300

Costs

80wood
80gold
2popcap
15time

Move Speed

2T/S

Attack Speed

0.125S

Max Range

2.00TILES

Line of Sight

7.11TILES

Trade Ship

Worker

Trade Ship
II
Hitpoints 225
Base: +225

Costs

100wood
100gold
2popcap
30time

Move Speed

1.5T/S

Line of Sight

7.11TILES

Junk

Archer Ship

Junk
II
Hitpoints 300
Base: +300
Ranged Attack 6
Base: +6
Naval, Fireship: +18
Ranged Armor 1
Base: +1

Costs

80food
150wood
3popcap
25time

Move Speed

1.75T/S

Attack Speed

1.5S

Max Range

6.50TILES

Line of Sight

10.67TILES

Transport Ship

Ship

Transport Ship
II
Hitpoints 400
Base: +400

Costs

100wood
2popcap
20time

Move Speed

1.5T/S

Line of Sight

7.11TILES

War Junk

Springald Ship

War Junk
III
Hitpoints 450
Base: +450
Ranged Attack 35
Base: +35
Archer, Ship: +45
Building: +55
Ranged Armor 3
Base: +3

Costs

110food
200wood
30gold
3popcap
30time

Move Speed

1.375T/S

Attack Speed

4.125S

Max Range

6.00TILES

Line of Sight

10.00TILES

Atakebune

Warship

Atakebune
IV
Hitpoints 650
Base: +650
Siege Attack 40
Base: +40
Building: +50
Ranged Armor 5
Base: +5

Costs

170food
220wood
220gold
5popcap
45time

Move Speed

1.25T/S

Attack Speed

5.5S

Max Range

9.00TILES

Line of Sight

11.11TILES

Buildings(31)

Landmarks(7)

Capital Town Center

Economy & Population Building

Capital Town Center
I
Hitpoints 7000
Base: +7000
Ranged Armor 50
Base: +50

Garrison Capacity

15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

-

Line of Sight

11.56TILES

Koka Township

Age II - Military Landmark

Koka Township
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Ryokan

Age II - Economic Landmark

Ryokan
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Temple of Equality

Age III - Religious Landmark

Temple of Equality
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

Sake Brewery

Age III - Economic Landmark

Sake Brewery
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

Sword Hunt Statue

Age IV - Military Landmark

Sword Hunt Statue
III
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

2400food
1200gold
250time

Line of Sight

5.56TILES

Castle of the Crow

Age IV - Defensive Landmark

Castle of the Crow
III
Hitpoints 5500
Base: +5500
Ranged Attack 80
Base: +80
Human: +110
Naval, Unit: +330
Siege Attack 30
Base: +30
Ranged Armor 50
Base: +50
Fire Armor 6
Base: +6

Garrison Capacity

15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)

Costs

2400food
1200gold
250time

Attack Speed

9.625S

Max Range

1.50TILES

Line of Sight

9.11TILES

Economy(20)

Farm

Food Source

Farm
I
Hitpoints 300
Base: +300
Ranged Armor 50
Base: +50

Costs

75wood
6time

Line of Sight

0.00TILES

Lumber Camp

Economy Building

Lumber Camp
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Farmhouse

Population Building

Farmhouse
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
15time

Line of Sight

3.33TILES

Forge

Economy Building

Forge
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Matsuri

Economy Building

Matsuri
I
Hitpoints 1000
Base: +1000
Ranged Armor 50
Base: +50

Costs

100wood
20time

Line of Sight

5.56TILES

Palisade

Defensive Building

Palisade
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

7wood
8time

Line of Sight

1.33TILES

Palisade Gate

Defensive Building

Palisade Gate
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

25wood
10time

Line of Sight

4.44TILES

Barracks

Military Building

Barracks
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Dock

Military & Economy Building

Dock
I
Hitpoints 1750
Base: +1750
Ranged Armor 50
Base: +50

Garrison Capacity

3(Fishing Ship)

Costs

150wood
30time

Line of Sight

11.11TILES

Town Center

Economy & Population Building

Town Center
I
Hitpoints 2500
Base: +2500
Ranged Armor 50
Base: +50

Garrison Capacity

8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

400wood
300stone
150time

Line of Sight

11.56TILES

Archery Range

Military Building

Archery Range
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Stable

Military Building

Stable
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Hojo Clan Daimyo Estate

Military Building

Hojo Clan Daimyo Estate
II
Hitpoints 2000
Base: +2000
Ranged Armor 50
Base: +50

Costs

125wood
125stone
30time

Line of Sight

5.56TILES

Oda Clan Daimyo Estate

Military Building

Oda Clan Daimyo Estate
II
Hitpoints 2000
Base: +2000
Ranged Armor 50
Base: +50

Costs

125wood
125stone
30time

Line of Sight

5.56TILES

Takeda Clan Daimyo Estate

Military Building

Takeda Clan Daimyo Estate
II
Hitpoints 2000
Base: +2000
Ranged Armor 50
Base: +50

Costs

125wood
125stone
30time

Line of Sight

5.56TILES

Stone Wall

Defensive Building

Stone Wall
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

25stone
16time

Line of Sight

1.33TILES

Stone Wall Gate

Defensive Building

Stone Wall Gate
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

50stone
30time

Line of Sight

5.56TILES

Siege Workshop

Military Building

Siege Workshop
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

250wood
45time

Line of Sight

5.56TILES

Buddhist Temple

Religious Building

Buddhist Temple
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

200wood
25time

Line of Sight

5.56TILES

University

Technology Building

University
IV
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

450wood
60time

Line of Sight

5.56TILES

Military(3)

Outpost

Defensive Building

Outpost
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Garrison Capacity

5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)

Costs

100wood
60time

Line of Sight

13.33TILES

Stone Wall Tower

Defensive Building

Stone Wall Tower
II
Hitpoints 3000
Base: +3000
Ranged Attack 60
Base: +60
Naval, Unit: +50
Ranged Armor 50
Base: +50

Costs

250stone
90time

Attack Speed

3.875S

Max Range

9.00TILES

Line of Sight

13.33TILES

Castle

Defensive Building

Castle
IV
Hitpoints 5500
Base: +5500
Ranged Attack 80
Base: +80
Human: +110
Naval, Unit: +330
Siege Attack 30
Base: +30
Ranged Armor 50
Base: +50
Fire Armor 6
Base: +6

Garrison Capacity

15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)

Costs

200wood
600stone
180time

Attack Speed

9.625S

Max Range

1.50TILES

Line of Sight

9.11TILES

Wonders(1)

Tokugawa Shrine

Wonder

Tokugawa Shrine
IV
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

5000food
5000wood
5000gold
5000stone
600time

Line of Sight

5.56TILES

Technologies(73)

Units(73)

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Tatara

Tatara

I

Melee Damage Technology 1/4

[Special ] Increase the melee damage of all non-siege units by +1.

35gold
15stone
15time
Tawara

Tawara

I

Villager Technology 1/3

[Special ] Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.

25wood
50gold
30time
Cross Folded Armor

Cross Folded Armor

I

Hojo Clan Technology

[Special ] Increase Barracks infantry ranged armor by +2.

200food
500gold
60time
Higoyumi

Higoyumi

I

Oda Clan Technology

[Special ] Grants +1 damage to Yumi Ashigaru.

150food
275gold
60time
Horse Training

Horse Training

I

Takeda Clan Technology

[Special ] Cavalry movement speed is increased by 10%.

50food
125gold
60time
Improved Yari

Improved Yari

I

Takeda Clan Technology

[Special ] Increase Yari Cavalry anti-cavalry damage by +2.

100food
250gold
60time
Lightweight Blades

Lightweight Blades

I

Hojo Clan Technology

[Special ] Increases Spearmen move speed by +10% and +5 damage vs. Workers.

100food
250gold
60time
Samurai Bow

Samurai Bow

I

Hojo Clan Technology

[Special ] Naginata Samurai can fire a Yumi periodically from range.

75food
175gold
60time
Extended Lines

Extended Lines

II

Fishing Technology 1/2

Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.

75wood
175gold
30time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Naval Arrowslits

Naval Arrowslits

II

Naval Technology

Add a defensive arrowslit to this Dock which only attacks ships.

75wood
125stone
30time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

50wood
125gold
60time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Arrowslits

Arrowslits

II

Weapon Emplacement

Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.

25gold
50stone
30time
Fortify Outpost

Fortify Outpost

II

Defensive Emplacement

Add +1000 health and +5 fire armor to this Outpost.

100stone
30time
Hizukuri

Hizukuri

II

Melee Damage Technology 2/4

[Special ] Increase the melee damage of all non-siege units by +1.

100gold
50stone
45time
Takezaiku

Takezaiku

II

Villager Technology 2/3

[Special ] Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.

50wood
100gold
40time
Yatai Farm Gather

Yatai Farm Gather

II

Yatai Technology

[Special ] Yatai can collect Food from nearby Farm Fields, with each Farm Field providing +4 Food / min. Increases the maximum rate to 80 Food / min.

300gold
30time
Armored Hull

Armored Hull

III

Naval Technology 1/2

Increase the health of all military ships by +20% and ranged armor by +1.

100food
200gold
20time
Drift Nets

Drift Nets

III

Fishing Technology 2/2

Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.

150wood
350gold
45time
Extra Hammocks

Extra Hammocks

III

Naval Technology

Increases the number of arrows fired by Archer Ships by +1.

75wood
125gold
20time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

100wood
250gold
60time
Greased Axles

Greased Axles

III

Siege Technology

Increase the movement speed of siege engines by +15%.

150wood
350gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Shaft Mining

Shaft Mining

III

Mining Technology 2/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Incendiaries

Incendiaries

III

Naval Technology

Incendiary Ships gain +20% explosion range.

75food
125gold
20time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Springald Crews

Springald Crews

III

Naval Technology

Springald Ships gain +1 range and attack 20% faster.

100food
250gold
25time
Springald Emplacement

Springald Emplacement

III

Weapon Emplacement

Add a defensive springald emplacement to this structure.

50gold
125stone
30time
Boiling Oil

Boiling Oil

III

Defensive Technology

Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.

500gold
200stone
90time
Copper Plating

Copper Plating

III

Naval Technology

[Special ] Improves the fire and ranged armor of ships by +2.

75wood
150gold
60time
Fudasashi

Fudasashi

III

Villager Technology 3/3

[Special ] Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.

100wood
250gold
45time
Kobuse-gitae

Kobuse-gitae

III

Melee Damage Technology 3/4

[Special ] Increase the melee damage of all non-siege units by +1.

200gold
125stone
60time
Kampo Medicine

Kampo Medicine

III

Buddhist Technology

[Special ] The Ikko-ikki Monk attack aura healing Increased by +1.

300gold
30time
Mountain Top Training

Mountain Top Training

III

Buddhist Technology

[Special ] Increase Ikko-ikki Monk movement speed by +33%.

300gold
30time
Mounted Samurai Odachi

Mounted Samurai Odachi

III

Takeda Clan Technology

[Special ] Equip Mounted Samurai with an Odachi, a long sword that deals +4 bonus damage against infantry.

100food
250gold
60time
Ozutsu Unlock

Ozutsu Unlock

III

Oda Clan Technology

[Special ] Unlock an Early Ozutsu unit which is available from Age III.

100food
250gold
60time
Tanegashima Tate

Tanegashima Tate

III

Oda Clan Technology

[Special ] Tanegashima Ashigaru will automatically deploy a standing shield if not moving that increases weapon range by +2 tiles and ranged armor by +2.

100food
250gold
60time
Explosives

Explosives

IV

Naval Technology

Increase the damage of Incendiary Ships by +40%.

150food
350gold
45time
Heated Shot

Heated Shot

IV

Naval Technology

Archer Ship arrows light enemy Ships on fire, dealing damage over time.

200wood
500gold
45time
Lightweight Beams

Lightweight Beams

IV

Battering Ram Technology

Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.

300wood
400gold
60time
Shipwrights

Shipwrights

IV

Naval Technology 2/2

Increase the health of all military ships by +20% and ranged armor by +1.

300food
550gold
50time
Spyglass

Spyglass

IV

Scout Technology

Increase the sight radius of Scouts by 30%.

100wood
50gold
45time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Court Architects

Court Architects

IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

700gold
300stone
90time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Piety

Piety

IV

Religious Technology

Increase the health of religious units and healers by +40.

325gold
45time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

150wood
350gold
60time
Siege Works

Siege Works

IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

300wood
600gold
90time
Cannon Emplacement

Cannon Emplacement

IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

125gold
375stone
60time
Chemistry

Chemistry

IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

200food
650gold
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Geometry

Geometry

IV

Trebuchet Technology

Increase damage of Trebuchets by +20%.

100wood
225gold
45time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time
Roller Shutter Triggers

Roller Shutter Triggers

IV

Springald Technology

Increases Springald attack speed by +30% and grants +10% Ranged Resistance.

150wood
350gold
60time
Silk Bowstrings

Silk Bowstrings

IV

Archer Technology

Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.

200wood
500gold
60time
Tithe Barns

Tithe Barns

IV

Religious Technology

Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.

500gold
60time
Adjustable Crossbars

Adjustable Crossbars

IV

Mangonel Technology

Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.

1000wood
1200gold
90time
Swivel Cannon

Swivel Cannon

IV

Naval Technology

Springald Ships gain an additional Cannon which fires in 360 degrees.

150food
350gold
45time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Serpentine Powder

Serpentine Powder

IV

Gunpowder Technology

With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.

300food
500gold
60time
Oda Tactics

Oda Tactics

IV

Melee Infantry Technology

[Special ] Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.

500food
1000gold
90time
Yaki-ire

Yaki-ire

IV

Melee Damage Technology 4/4

[Special ] Increase the melee damage of all non-siege units by +1.

275gold
175stone
60time
Nenbutsu

Nenbutsu

IV

Buddhist Technology

[Special ] Increase Ikko-ikki Monk health +60 and melee damage +2.

300gold
30time