
Light Melee Cavalry

French

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.

Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.

Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.

Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Influence Technology
[特有] Improves the French influence by reducing unit costs by a further -5%.




Cavalry Technology
[特有] Fill the stables with the best stallions, increasing all cavalry health by +35%.


