Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • MonkMonk
    • Infantry
    • AtgeirmaðrAtgeirmaðr
    • BogmaðrBogmaðr
    • Varangian GuardEarly Varangian Guard
    • CrossbowmanCrossbowman
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • Hippodrome HorsemanHippodrome Horseman
    • Hippodrome ScoutHippodrome Scout
    • Hippodrome RiddariHippodrome Riddari
    • HorsemanHorseman
    • RiddariRiddari
    • CataphractElite Cataphract
    • Siege
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • CheirosiphonCheirosiphon
    • BombardBombard
    • Ships
    • Fishing BoatFishing Boat
    • Demolition ShipDemolition Ship
    • Trade ShipTrade Ship
    • GalleyGalley
    • Transport ShipTransport Ship
    • Attack ShipAttack Ship
    • DromonDromon
    • WarshipWarship
    • Mercenaries
    • Nest of BeesNest of Bees
    • CannonCannon
    • Royal CannonRoyal Cannon
    • Huihui PaoHuihui Pao
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Grand WineryGrand Winery
    • Imperial HippodromeImperial Hippodrome
    • Cistern of the First HillCistern of the First Hill
    • Golden Horn TowerGolden Horn Tower
    • Foreign Engineering CompanyForeign Engineering Company
    • Palatine SchoolPalatine School
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • Varangian WarcampVarangian Warcamp
    • DockDock
    • Varangian StrongholdVarangian Stronghold
    • Town CenterTown Center
    • RunestonesRunestones
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • Varangian ArsenalVarangian Arsenal
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Cathedral of Divine WisdomCathedral of Divine Wisdom
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Border SettlementsBorder Settlements
    • Blade Inlaying (1/6)Blade Inlaying (1/6)
    • Blade Inlaying (2/6)Blade Inlaying (2/6)
    • Butted Chainmail (1/6)Butted Chainmail (1/6)
    • Butted Chainmail (2/6)Butted Chainmail (2/6)
    • Fortifications (1/6)Fortifications (1/6)
    • Fortifications (2/6)Fortifications (2/6)
    • Iron Fittings (1/6)Iron Fittings (1/6)
    • Iron Fittings (2/6)Iron Fittings (2/6)
    • Lamellar Armor (1/6)Lamellar Armor (1/6)
    • Lamellar Armor (2/6)Lamellar Armor (2/6)
    • Pattern Welding (1/6)Pattern Welding (1/6)
    • Pattern Welding (2/6)Pattern Welding (2/6)
    • Ruinous BlindingRuinous Blinding
    • Scale Barding (1/6)Scale Barding (1/6)
    • Scale Barding (2/6)Scale Barding (2/6)
    • Sharpening Stones (1/6)Sharpening Stones (1/6)
    • Sharpening Stones (2/6)Sharpening Stones (2/6)
    • Stronghold Defensive ArrowslitsStronghold Defensive Arrowslits
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Greased AxlesGreased Axles
    • Shaft MiningShaft Mining
    • Herbal MedicineHerbal Medicine
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Heavy DromonHeavy Dromon
    • Liquid ExplosivesLiquid Explosives
    • Mangonel EmplacementMangonel Emplacement
    • Blade Inlaying (3/6)Blade Inlaying (3/6)
    • Blade Inlaying (4/6)Blade Inlaying (4/6)
    • Butted Chainmail (3/6)Butted Chainmail (3/6)
    • Butted Chainmail (4/6)Butted Chainmail (4/6)
    • Fortifications (3/6)Fortifications (3/6)
    • Fortifications (4/6)Fortifications (4/6)
    • Iron Fittings (3/6)Iron Fittings (3/6)
    • Iron Fittings (4/6)Iron Fittings (4/6)
    • Lamellar Armor (3/6)Lamellar Armor (3/6)
    • Lamellar Armor (4/6)Lamellar Armor (4/6)
    • Pattern Welding (3/6)Pattern Welding (3/6)
    • Pattern Welding (4/6)Pattern Welding (4/6)
    • PolutasvarfPolutasvarf
    • RhomphaiaRhomphaia
    • Scale Barding (3/6)Scale Barding (3/6)
    • Scale Barding (4/6)Scale Barding (4/6)
    • Sharpening Stones (3/6)Sharpening Stones (3/6)
    • Sharpening Stones (4/6)Sharpening Stones (4/6)
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • CupellationCupellation
    • PietyPiety
    • Cannon EmplacementCannon Emplacement
    • Crosscut SawCrosscut Saw
    • Roller Shutter TriggersRoller Shutter Triggers
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Greek Fire ProjectilesGreek Fire Projectiles
    • Blade Inlaying (5/6)Blade Inlaying (5/6)
    • Blade Inlaying (6/6)Blade Inlaying (6/6)
    • Butted Chainmail (5/6)Butted Chainmail (5/6)
    • Butted Chainmail (6/6)Butted Chainmail (6/6)
    • Fortifications (5/6)Fortifications (5/6)
    • Fortifications (6/6)Fortifications (6/6)
    • Iron Fittings (5/6)Iron Fittings (5/6)
    • Iron Fittings (6/6)Iron Fittings (6/6)
    • Lamellar Armor (5/6)Lamellar Armor (5/6)
    • Lamellar Armor (6/6)Lamellar Armor (6/6)
    • Pattern Welding (5/6)Pattern Welding (5/6)
    • Pattern Welding (6/6)Pattern Welding (6/6)
    • Prolonged SiegeProlonged Siege
    • Roman FireRoman Fire
    • Scale Barding (5/6)Scale Barding (5/6)
    • Scale Barding (6/6)Scale Barding (6/6)
    • Sharpening Stones (5/6)Sharpening Stones (5/6)
    • Sharpening Stones (6/6)Sharpening Stones (6/6)
  1. Home
  2. Macedonian Dynasty
Macedonian Dynasty

Macedonian Dynasty

Civilization

Emperor Basil II employed Varangians to defend against revolts fomented by Byzantine nobles. Arriving on ships from the north, these foreign-born warriors were not swayed by Byzantine politics and culture, creating an elite shock division protecting emperors for centuries to come. The Macedonian Dynasty mints Silver as a unique resource to spend at Varangian Arsenals, sharpening their blades and honing their skills while they protect the Emperor.

Special Units

Atgeirmaðr

Atgeirmaðr

Hippodrome Horseman

Hippodrome Horseman

Hippodrome Scout

Hippodrome Scout

Hippodrome Riddari

Hippodrome Riddari

Bogmaðr

Bogmaðr

Varangian Guard

Varangian Guard

Dromon

Dromon

Nest of Bees

Nest of Bees

Riddari

Riddari

Cheirosiphon

Cheirosiphon

Handcannoneer

Handcannoneer

Royal Cannon

Royal Cannon

Cataphract

Cataphract

Special Buildings

Varangian Warcamp

Varangian Warcamp

Varangian Stronghold

Varangian Stronghold

Grand Winery

Grand Winery

Imperial Hippodrome

Imperial Hippodrome

Varangian Arsenal

Varangian Arsenal

Cistern of the First Hill

Cistern of the First Hill

Golden Horn Tower

Golden Horn Tower

Foreign Engineering Company

Foreign Engineering Company

Palatine School

Palatine School

Cathedral of Divine Wisdom

Cathedral of Divine Wisdom

Special Technologies

Border Settlements

Border Settlements

Blade Inlaying (1/6)

Blade Inlaying (1/6)

Blade Inlaying (2/6)

Blade Inlaying (2/6)

Butted Chainmail (1/6)

Butted Chainmail (1/6)

Butted Chainmail (2/6)

Butted Chainmail (2/6)

Fortifications (1/6)

Fortifications (1/6)

Fortifications (2/6)

Fortifications (2/6)

Iron Fittings (1/6)

Iron Fittings (1/6)

Iron Fittings (2/6)

Iron Fittings (2/6)

Lamellar Armor (1/6)

Lamellar Armor (1/6)

Lamellar Armor (2/6)

Lamellar Armor (2/6)

Pattern Welding (1/6)

Pattern Welding (1/6)

Pattern Welding (2/6)

Pattern Welding (2/6)

Ruinous Blinding

Ruinous Blinding

Scale Barding (1/6)

Scale Barding (1/6)

Scale Barding (2/6)

Scale Barding (2/6)

Sharpening Stones (1/6)

Sharpening Stones (1/6)

Sharpening Stones (2/6)

Sharpening Stones (2/6)

Stronghold Defensive Arrowslits

Stronghold Defensive Arrowslits

Heavy Dromon

Heavy Dromon

Liquid Explosives

Liquid Explosives

Mangonel Emplacement

Mangonel Emplacement

Blade Inlaying (3/6)

Blade Inlaying (3/6)

Blade Inlaying (4/6)

Blade Inlaying (4/6)

Butted Chainmail (3/6)

Butted Chainmail (3/6)

Butted Chainmail (4/6)

Butted Chainmail (4/6)

Fortifications (3/6)

Fortifications (3/6)

Fortifications (4/6)

Fortifications (4/6)

Iron Fittings (3/6)

Iron Fittings (3/6)

Iron Fittings (4/6)

Iron Fittings (4/6)

Lamellar Armor (3/6)

Lamellar Armor (3/6)

Lamellar Armor (4/6)

Lamellar Armor (4/6)

Pattern Welding (3/6)

Pattern Welding (3/6)

Pattern Welding (4/6)

Pattern Welding (4/6)

Polutasvarf

Polutasvarf

Rhomphaia

Rhomphaia

Scale Barding (3/6)

Scale Barding (3/6)

Scale Barding (4/6)

Scale Barding (4/6)

Sharpening Stones (3/6)

Sharpening Stones (3/6)

Sharpening Stones (4/6)

Sharpening Stones (4/6)

Greek Fire Projectiles

Greek Fire Projectiles

Blade Inlaying (5/6)

Blade Inlaying (5/6)

Blade Inlaying (6/6)

Blade Inlaying (6/6)

Butted Chainmail (5/6)

Butted Chainmail (5/6)

Butted Chainmail (6/6)

Butted Chainmail (6/6)

Fortifications (5/6)

Fortifications (5/6)

Fortifications (6/6)

Fortifications (6/6)

Iron Fittings (6/6)

Iron Fittings (6/6)

Lamellar Armor (5/6)

Lamellar Armor (5/6)

Lamellar Armor (6/6)

Lamellar Armor (6/6)

Pattern Welding (5/6)

Pattern Welding (5/6)

Pattern Welding (6/6)

Pattern Welding (6/6)

Prolonged Siege

Prolonged Siege

Roman Fire

Roman Fire

Scale Barding (5/6)

Scale Barding (5/6)

Scale Barding (6/6)

Scale Barding (6/6)

Sharpening Stones (5/6)

Sharpening Stones (5/6)

Sharpening Stones (6/6)

Sharpening Stones (6/6)

Civilization Traits

Civilization Bonuses

  • Villagers extract Silver from Gold and Stone to research unique technologies.
  • Generate Silver passively on Mining Camps and Town Centers with influence of Varangian Arsenals.
  • Exceed three tiers of technologies with the Varangian Arsenal by spending Silver.
  • Access to Early Varangian Guard in the Feudal Age (II).
  • Produce all unique Varangian units from the Varangian Stronghold.
  • Varangian units have unique abilities to improve their combat effectiveness.
  • Reinforce warriors that fall in battle for free with the Varangian Warcamp.
  • Field units capable of using various forms of Greek Fire.
  • Transport Ships temporarily increase the move speed of units when unloading.

Galena Gathering

Villagers discover abundant galena deposits among Gold Veins and Stone Outcroppings and extract Silver as a unique resource when mining from them. Villagers extract Silver equal to 40% of Gold or Stone mined.

Influence - Silver Minting

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Varangian Smithing

Research unique military technologies at the Varangian Arsenal for Silver. Replaces the Blacksmith and University. Macedonian Dynasty can exceed three tiers of military upgrades per category.

Strongholds

Fortify the empire with Varangian Strongholds that can produce all Varangian units and defend with arrows.

Warcamp

Choose reinforcements at the Varangian Warcamp. Once enough warriors fall in battle, free Varangian warriors arrive at the warcamp to bolster missing ranks. If adjacent to water, boats can be selected as reinforcements.

Varangian Runestones

Carve Runestones to honor past victories in combat. After enough enemies have fallen to Varangians, a Runestone may be created that inspires nearby Varangians with combat bonuses in an area.

Greek Fire

Cheirosiphons along with upgraded Dromons, Springalds, and Trebuchets fling Greek Fire with their attacks, engulfing the area in flames for damage over time.

Mangonel Emplacements

Outposts and Keeps can be upgraded with Mangonel Emplacements. Stone Wall Towers come equipped with Mangonel Emplacements instead of Springalds.

Unique Units

Atgeirmaðr: Spearman replacement. Light melee infantry with a passive ability that increases their attack speed when Varangian units are nearby. Bogmaðr: Archer replacement. Light ranged infantry with an ability to bypass armor at the cost of move speed. Early Varangian Guard: Man-at-Arms replacement. Use the Berserking ability to increase damage at the cost of armor. Can construct Transport Ships and increase armor of transports when garrisoned. Riddari: Knight replacement. Heavy cavalry with an ability to throw axes from range for a period of time. Cheirosiphon: A ram equipped with a short ranged Greek Fire attack. Dromon: Springald Ship replacement. Equipped with Greek Fire.

Units(33)

Workers(3)

Villager

Worker

Villager
I
Hitpoints 50
Base: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10

Costs

50food
1popcap
20time

Move Speed

1.125T/S

Attack Speed

3.875S

Line of Sight

6.22TILES

Trader

Worker

Trader
II
Hitpoints 90
Base: +90

Costs

60wood
60gold
1popcap
30time

Move Speed

1T/S

Line of Sight

7.78TILES

Monk

Religious

Monk
III
Hitpoints 90
Base: +90

Costs

150gold
1popcap
30time

Move Speed

1.125T/S

Line of Sight

6.67TILES

Infantry(5)

Atgeirmaðr

Light Melee Varangian Infantry

Atgeirmaðr
I
Hitpoints 150
Base: +90
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Melee Attack 11
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Cavalry: +28
War, Elephant: +6
Worker, Elephant: +34
Fire Attack 10
Base: +10

Costs

70food
20wood
1popcap
17time

Move Speed

1.3T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Bogmaðr

Light Ranged Varangian Infantry

Bogmaðr
II
Hitpoints 110
Base: +80
Upgrade to Age III: +10
Upgrade to Age IV: +20
Ranged Attack 8
Base: +5
Upgrade to Age III: +2
Upgrade to Age IV: +1
Light, Melee, Infantry: +8
Light, Gunpowder, Infantry: +8

Costs

40food
50wood
1popcap
15time

Move Speed

1.25T/S

Attack Speed

1.625S

Max Range

5.00TILES

Line of Sight

8.00TILES

Varangian Guard

Heavy Melee Infantry

Varangian Guard
II
Hitpoints 195
Base: +120
Upgrade to Age III: +20
Upgrade to Age IV: +55
Melee Attack 16
Base: +11
Upgrade to Age III: +2
Upgrade to Age IV: +3
Infantry, Light: +1
Fire Attack 10
Base: +10
Melee Armor 6
Base: +4
Upgrade to Age III: +1
Upgrade to Age IV: +1
Ranged Armor 6
Base: +2
Upgrade to Age III: +2
Upgrade to Age IV: +2

Costs

80food
40gold
1popcap
25time

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Crossbowman

Light Ranged Infantry

Crossbowman
III
Hitpoints 95
Base: +80
Upgrade to Age IV: +15
Ranged Attack 14
Base: +11
Upgrade to Age IV: +3
Heavy: +12

Costs

80food
40gold
1popcap
22.5time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

5.00TILES

Line of Sight

8.89TILES

Handcannoneer

Ranged Gunpowder Infantry

Handcannoneer
IV
Hitpoints 130
Base: +130
Ranged Attack 38
Base: +38

Costs

120food
120gold
1popcap
35time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

4.00TILES

Line of Sight

7.11TILES

Cavalry(7)

Scout

Light Melee Cavalry

Scout
I
Hitpoints 110
Base: +110
Melee Attack 1
Base: +1
Scout: +10
Siege: +10

Costs

65food
1popcap
23time

Move Speed

1.625T/S

Attack Speed

2S

Line of Sight

9.11TILES

Hippodrome Horseman

Light Melee Cavalry

Hippodrome Horseman
I
Hitpoints 200
Base: +200
Melee Attack 13
Base: +13
Ranged: +13
Siege: +13
Fire Attack 10
Base: +10
Melee Armor 2
Base: +2
Ranged Armor 3
Base: +3

Costs

130food
30wood
30gold
1popcap
20time

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Hippodrome Scout

Light Melee Cavalry

Hippodrome Scout
I
Hitpoints 200
Base: +200
Melee Attack 0
Scout: +10
Siege: +10
Ranged Attack 3
Base: +3
Fire Attack 10
Base: +10

Costs

100food
20gold
1popcap
20time

Move Speed

1.625T/S

Attack Speed

1.75S

Max Range

2.88TILES

Line of Sight

12.00TILES

Hippodrome Riddari

Heavy Melee Cavalry

Hippodrome Riddari
I
Hitpoints 250
Base: +250
Melee Attack 29
Base: +29
Fire Attack 10
Base: +10
Melee Armor 3
Base: +3
Ranged Armor 3
Base: +3

Costs

150food
150gold
1popcap
30time

Move Speed

1.7T/S

Attack Speed

1.375S

Line of Sight

6.22TILES

Horseman

Light Melee Cavalry

Horseman
II
Hitpoints 180
Base: +125
Upgrade to Age III: +30
Upgrade to Age IV: +25
Melee Attack 13
Base: +9
Upgrade to Age III: +2
Upgrade to Age IV: +2
Ranged: +13
Siege: +13
Fire Attack 10
Base: +10
Ranged Armor 5
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

100food
20wood
1popcap
22.5time

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Riddari

Heavy Melee Varangian Cavalry

Riddari
III
Hitpoints 270
Base: +230
Upgrade to Age IV: +40
Melee Attack 29
Base: +24
Upgrade to Age IV: +5
Fire Attack 10
Base: +10
Melee Armor 5
Base: +4
Upgrade to Age IV: +1
Ranged Armor 5
Base: +4
Upgrade to Age IV: +1

Costs

130food
110gold
1popcap
35time

Move Speed

1.7T/S

Attack Speed

1.375S

Line of Sight

6.22TILES

Cataphract

Heavy Melee Cavalry

Cataphract
IV
Hitpoints 405
Base: +405
Melee Attack 32
Base: +32
Fire Attack 10
Base: +10
Melee Armor 5
Base: +5
Ranged Armor 5
Base: +5

Costs

1popcap
40time

Move Speed

1.625T/S

Attack Speed

1.375S

Line of Sight

6.22TILES

Siege(6)

Siege Tower

Siege

Siege Tower
II
Hitpoints 480
Base: +480

Costs

125wood
1popcap
30time

Move Speed

0.8125T/S

Line of Sight

8.00TILES

Springald

Siege

Springald
III
Hitpoints 85
Base: +85
Ranged Attack 15
Base: +15
Melee, Infantry: +12
Naval, Unit: +65
Melee Armor 3
Base: +3

Costs

150wood
100gold
2popcap
20time

Move Speed

0.875T/S

Attack Speed

3.125S

Max Range

7.50TILES

Line of Sight

12.44TILES

Mangonel

Siege

Mangonel
III
Hitpoints 130
Base: +130
Siege Attack 10
Base: +10
Building: +30
Naval, Unit: +30
Ranged: +10
Fire Attack 2
Base: +2

Costs

400wood
200gold
3popcap
40time

Move Speed

0.75T/S

Attack Speed

6.875S

Max Range

8.00TILES

Line of Sight

11.56TILES

Counterweight Trebuchet

Siege

Counterweight Trebuchet
III
Hitpoints 140
Base: +140
Siege Attack 40
Base: +40
Building: +350
Naval, Unit: +200

Costs

400wood
150gold
2popcap
30time

Move Speed

0.625T/S

Attack Speed

11.375S

Max Range

16.00TILES

Line of Sight

17.78TILES

Cheirosiphon

Siege

Cheirosiphon
III
Hitpoints 310
Base: +310
Siege Attack 10
Base: +10
Wall: +5

Costs

200wood
60gold
1popcap
35time

Move Speed

0.75T/S

Attack Speed

8.25S

Max Range

2.50TILES

Line of Sight

6.67TILES

Bombard

Siege

Bombard
IV
Hitpoints 210
Base: +210
Siege Attack 55
Base: +55
Naval, Unit: +410
Building: +375
Infantry: +50
War, Elephant: +50

Costs

350wood
500gold
3popcap
45time

Move Speed

0.75T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Ships(8)

Fishing Boat

Worker

Fishing Boat
II
Hitpoints 100
Base: +100

Costs

75wood
1popcap
30time

Move Speed

1.5T/S

Line of Sight

7.33TILES

Demolition Ship

Incendiary Ship

Demolition Ship
II
Hitpoints 145
Base: +145
Siege Attack 95
Base: +95
Massive: +300
Building: +300

Costs

80wood
80gold
2popcap
15time

Move Speed

2T/S

Attack Speed

0.125S

Max Range

2.00TILES

Line of Sight

7.11TILES

Trade Ship

Worker

Trade Ship
II
Hitpoints 225
Base: +225

Costs

100wood
100gold
2popcap
30time

Move Speed

1.5T/S

Line of Sight

7.11TILES

Galley

Archer Ship

Galley
II
Hitpoints 300
Base: +300
Ranged Attack 6
Base: +6
Naval, Fireship: +18
Ranged Armor 1
Base: +1

Costs

80food
150wood
3popcap
25time

Move Speed

1.75T/S

Attack Speed

1.5S

Max Range

6.50TILES

Line of Sight

10.67TILES

Transport Ship

Ship

Transport Ship
II
Hitpoints 400
Base: +400

Costs

100wood
2popcap
20time

Move Speed

1.5T/S

Line of Sight

7.11TILES

Attack Ship

Springald Ship

Attack Ship
II
Hitpoints 450
Base: +450
Ranged Attack 35
Base: +35
Archer, Ship: +45
Building: +55
Siege Attack 40
Base: +40
Ranged Armor 3
Base: +3

Costs

110food
200wood
30gold
3popcap
30time

Move Speed

1.375T/S

Attack Speed

4.125S

Max Range

8.00TILES

Line of Sight

10.00TILES

Dromon

Springald Ship

Dromon
II
Hitpoints 500
Base: +500
Siege Attack 7
Base: +7
Archer, Ship: +8
Naval, Fireship: +3
Ranged Armor 4
Base: +4

Costs

100food
200wood
60gold
3popcap
30time

Move Speed

1.625T/S

Attack Speed

3S

Max Range

4.00TILES

Line of Sight

10.00TILES

Warship

Warship

Warship
IV
Hitpoints 700
Base: +700
Ranged Attack 35
Base: +35
Siege Attack 45
Base: +45
Building: +70
Ranged Armor 5
Base: +5

Costs

200food
200wood
200gold
5popcap
45time

Move Speed

1.25T/S

Attack Speed

5.625S

Max Range

9.00TILES

Line of Sight

11.11TILES

Mercenaries(4)

Nest of Bees

Siege

Nest of Bees
III
Hitpoints 120
Base: +120
Siege Attack 6
Base: +6
Naval, Unit: +4
Ranged: +2

Costs

3popcap
40time

Move Speed

0.8125T/S

Attack Speed

6.5S

Max Range

7.50TILES

Line of Sight

14.22TILES

Cannon

Siege

Cannon
IV
Hitpoints 190
Base: +190
Siege Attack 60
Base: +60
Naval, Unit: +500
Building: +450
Infantry: +55
War, Elephant: +55

Costs

3popcap
45time

Move Speed

0.875T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Royal Cannon

Siege

Royal Cannon
IV
Hitpoints 190
Base: +190
Siege Attack 60
Base: +60
Naval, Unit: +500
Building: +450
Infantry: +55
War, Elephant: +55

Costs

3popcap
45time

Move Speed

0.875T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Huihui Pao

Siege

Huihui Pao
IV
Hitpoints 260
Base: +260
Siege Attack 75
Base: +75
Building: +600
Naval, Unit: +200

Costs

2popcap
69time

Move Speed

0.625T/S

Attack Speed

13.625S

Max Range

18.00TILES

Line of Sight

17.78TILES

Buildings(31)

Landmarks(7)

Capital Town Center

Economy & Population Building

Capital Town Center
I
Hitpoints 7000
Base: +7000
Ranged Armor 50
Base: +50

Garrison Capacity

15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

-

Line of Sight

11.56TILES

Grand Winery

Age II - Economic & Religious Landmark

Grand Winery
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Imperial Hippodrome

Age II - Military Landmark

Imperial Hippodrome
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Cistern of the First Hill

Age III - Influence Landmark

Cistern of the First Hill
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

Golden Horn Tower

Age III - Military Landmark

Golden Horn Tower
II
Hitpoints 5000
Base: +5000
Ranged Attack 30
Base: +30
Naval, Unit: +40
Ranged Armor 50
Base: +50

Garrison Capacity

10(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)

Costs

1200food
600gold
220time

Attack Speed

1.5S

Max Range

8.00TILES

Line of Sight

13.33TILES

Foreign Engineering Company

Age IV - Military Landmark

Foreign Engineering Company
III
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

2400food
1200gold
250time

Line of Sight

5.56TILES

Palatine School

Age IV - Military Landmark

Palatine School
III
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

2400food
1200gold
250time

Line of Sight

5.56TILES

Economy(20)

Farm

Food Source

Farm
I
Hitpoints 300
Base: +300
Ranged Armor 50
Base: +50

Costs

75wood
6time

Line of Sight

0.00TILES

House

Population Building

House
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
15time

Line of Sight

3.33TILES

Lumber Camp

Economy Building

Lumber Camp
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Mining Camp

Economy Building

Mining Camp
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Mill

Economy Building

Mill
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Palisade

Defensive Building

Palisade
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

7wood
8time

Line of Sight

1.33TILES

Palisade Gate

Defensive Building

Palisade Gate
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

25wood
10time

Line of Sight

4.44TILES

Varangian Warcamp

Military Building

Varangian Warcamp
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

5.56TILES

Dock

Military & Economy Building

Dock
I
Hitpoints 1750
Base: +1750
Ranged Armor 50
Base: +50

Garrison Capacity

3(Fishing Ship)

Costs

150wood
30time

Line of Sight

11.11TILES

Varangian Stronghold

Military Building

Varangian Stronghold
I
Hitpoints 2000
Base: +2000
Ranged Attack 10
Base: +10
Naval, Unit: +8
Ranged Armor 50
Base: +50

Costs

200wood
30time

Attack Speed

1.125S

Max Range

6.00TILES

Line of Sight

6.67TILES

Town Center

Economy & Population Building

Town Center
I
Hitpoints 2500
Base: +2500
Ranged Armor 75
Base: +75

Garrison Capacity

8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

400wood
300stone
150time

Line of Sight

11.56TILES

Runestones

Varangian Enhancement

Runestones
I
Melee Armor 1
Base: +1
Ranged Armor 1
Base: +1
Fire Armor 1
Base: +1

Costs

-

Line of Sight

0.00TILES

Market

Economy Building

Market
II
Hitpoints 1000
Base: +1000
Ranged Armor 50
Base: +50

Costs

100wood
20time

Line of Sight

5.56TILES

Archery Range

Military Building

Archery Range
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Stable

Military Building

Stable
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Varangian Arsenal

Varangian Technology Building

Varangian Arsenal
II
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

100wood
30time

Line of Sight

5.56TILES

Stone Wall

Defensive Building

Stone Wall
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

25stone
16time

Line of Sight

1.33TILES

Stone Wall Gate

Defensive Building

Stone Wall Gate
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

50stone
30time

Line of Sight

5.56TILES

Siege Workshop

Military Building

Siege Workshop
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

250wood
45time

Line of Sight

5.56TILES

Monastery

Religious Building

Monastery
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

200wood
25time

Line of Sight

5.56TILES

Military(3)

Outpost

Defensive Building

Outpost
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Garrison Capacity

5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)

Costs

100wood
60time

Line of Sight

13.33TILES

Stone Wall Tower

Defensive Building

Stone Wall Tower
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

250stone
90time

Line of Sight

13.33TILES

Keep

Defensive Building

Keep
III
Hitpoints 5000
Base: +5000
Ranged Attack 12
Base: +12
Naval, Unit: +10
Ranged Armor 50
Base: +50
Fire Armor 6
Base: +6

Garrison Capacity

15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)

Costs

900stone
180time

Attack Speed

0.5S

Max Range

8.00TILES

Line of Sight

9.11TILES

Wonders(1)

Cathedral of Divine Wisdom

Wonder

Cathedral of Divine Wisdom
IV
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

5000food
5000wood
5000gold
5000stone
600time

Line of Sight

5.56TILES

Technologies(95)

Units(95)

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Wheelbarrow

Wheelbarrow

I

Villager Technology

Increase the carry capacity of Villagers by +5 and their movement speed by +15%.

50wood
150gold
90time
Extended Lines

Extended Lines

II

Fishing Technology 1/2

Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.

75wood
175gold
30time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Naval Arrowslits

Naval Arrowslits

II

Naval Technology

Add a defensive arrowslit to this Dock which only attacks ships.

75wood
125stone
30time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Arrowslits

Arrowslits

II

Weapon Emplacement

Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.

25gold
50stone
30time
Fortify Outpost

Fortify Outpost

II

Defensive Emplacement

Add +1000 health and +5 fire armor to this Outpost.

100stone
30time
Professional Scouts

Professional Scouts

II

Hunting Technology

Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.

150wood
300gold
75time
Horticulture

Horticulture

II

Food Gathering Technology 1/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

50wood
100gold
45time
Border Settlements

Border Settlements

II

Building Technology

[Special ] Increase House line of sight by 7 tiles and improve their construction speed by 500%.

40wood
80gold
20time
Blade Inlaying (1/6)

Blade Inlaying (1/6)

II

Cavalry Technology 1/6

[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Blade Inlaying (2/6)

Blade Inlaying (2/6)

II

Cavalry Technology 2/6

[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Butted Chainmail (1/6)

Butted Chainmail (1/6)

II

Melee Infantry Technology 1/6

[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Butted Chainmail (2/6)

Butted Chainmail (2/6)

II

Melee Infantry Technology 2/6

[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Fortifications (1/6)

Fortifications (1/6)

II

Building Technology 1/6

[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Fortifications (2/6)

Fortifications (2/6)

II

Building Technology 2/6

[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Iron Fittings (1/6)

Iron Fittings (1/6)

II

Siege Technology 1/6

[Special ] Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Iron Fittings (2/6)

Iron Fittings (2/6)

II

Siege Technology 2/6

[Special ] Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Lamellar Armor (1/6)

Lamellar Armor (1/6)

II

Ranged Technology 1/6

[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Lamellar Armor (2/6)

Lamellar Armor (2/6)

II

Ranged Technology 2/6

[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Pattern Welding (1/6)

Pattern Welding (1/6)

II

Melee Infantry Technology 1/6

[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Pattern Welding (2/6)

Pattern Welding (2/6)

II

Melee Infantry Technology 2/6

[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Ruinous Blinding

Ruinous Blinding

II

Varangian Bowman Technology

[Special ] Varangian Arsenals craft more lethal arrows, causing units hit by Bogmaðr to have their damage reduced by 20% for 5 seconds.

30time
Scale Barding (1/6)

Scale Barding (1/6)

II

Cavalry Technology 1/6

[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Scale Barding (2/6)

Scale Barding (2/6)

II

Cavalry Technology 2/6

[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Sharpening Stones (1/6)

Sharpening Stones (1/6)

II

Ranged Technology 1/6

[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Sharpening Stones (2/6)

Sharpening Stones (2/6)

II

Ranged Technology 2/6

[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Stronghold Defensive Arrowslits

Stronghold Defensive Arrowslits

II

Defensive Technology

[Special ] Upgrades all Varangian Strongholds with default arrowslit emplacements that deal 10 damage with 6 tiles weapon range.

100gold
50stone
30time
Armored Hull

Armored Hull

III

Naval Technology 1/2

Increase the health of all military ships by +20% and ranged armor by +1.

100food
200gold
20time
Drift Nets

Drift Nets

III

Fishing Technology 2/2

Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.

150wood
350gold
45time
Extra Hammocks

Extra Hammocks

III

Naval Technology

Increases the number of arrows fired by Archer Ships by +1.

75wood
125gold
20time
Greased Axles

Greased Axles

III

Siege Technology

Increase the movement speed of siege engines by +15%.

150wood
350gold
60time
Shaft Mining

Shaft Mining

III

Mining Technology 2/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

100wood
250gold
60time
Herbal Medicine

Herbal Medicine

III

Healing Technology

Increase the healing rate of religious units and healers by +60%.

275gold
45time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Boiling Oil

Boiling Oil

III

Defensive Technology

Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.

500gold
200stone
90time
Fertilization

Fertilization

III

Food Gathering Technology 2/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

100wood
250gold
60time
Heavy Dromon

Heavy Dromon

III

Naval Technology

[Special ] Increases range of Dromons by 0.5 and their damage by 1. Upgrades all Dromons to leave Greek Fire on the surface or ground where they attack.

100wood
250gold
30time
Liquid Explosives

Liquid Explosives

III

Naval Technology

[Special ] Incendiary Ships deal full damage to all enemies in their explosion radius.

75wood
125gold
20time
Mangonel Emplacement

Mangonel Emplacement

III

Weapon Emplacement

[Special ] Add a defensive mangonel emplacement to this structure.

75gold
200stone
30time
Blade Inlaying (3/6)

Blade Inlaying (3/6)

III

Cavalry Technology 3/6

[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Blade Inlaying (4/6)

Blade Inlaying (4/6)

III

Cavalry Technology 4/6

[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Butted Chainmail (3/6)

Butted Chainmail (3/6)

III

Melee Infantry Technology 3/6

[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Butted Chainmail (4/6)

Butted Chainmail (4/6)

III

Melee Infantry Technology 4/6

[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Fortifications (3/6)

Fortifications (3/6)

III

Building Technology 3/6

[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Fortifications (4/6)

Fortifications (4/6)

III

Building Technology 4/6

[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Iron Fittings (3/6)

Iron Fittings (3/6)

III

Siege Technology 3/6

[Special ] Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Iron Fittings (4/6)

Iron Fittings (4/6)

III

Siege Technology 4/6

[Special ] Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Lamellar Armor (3/6)

Lamellar Armor (3/6)

III

Ranged Technology 3/6

[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Lamellar Armor (4/6)

Lamellar Armor (4/6)

III

Ranged Technology 4/6

[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Pattern Welding (3/6)

Pattern Welding (3/6)

III

Melee Infantry Technology 3/6

[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Pattern Welding (4/6)

Pattern Welding (4/6)

III

Melee Infantry Technology 4/6

[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Polutasvarf

Polutasvarf

III

Unit Technology

[Special ] Each Varangian unit that is present for the destruction of a Landmark or Town Center will award the player with a boon of Silver.

30time
Rhomphaia

Rhomphaia

III

Varangian Technology

[Special ] Varangian Guards and Riddari equip a powerful Rhomphaia sword, increasing light infantry damage of Guards by 3, and damage of Riddari by 3.

60time
Scale Barding (3/6)

Scale Barding (3/6)

III

Cavalry Technology 3/6

[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Scale Barding (4/6)

Scale Barding (4/6)

III

Cavalry Technology 4/6

[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Sharpening Stones (3/6)

Sharpening Stones (3/6)

III

Ranged Technology 3/6

[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Sharpening Stones (4/6)

Sharpening Stones (4/6)

III

Ranged Technology 4/6

[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Explosives

Explosives

IV

Naval Technology

Increase the damage of Incendiary Ships by +40%.

150food
350gold
45time
Heated Shot

Heated Shot

IV

Naval Technology

Archer Ship arrows light enemy Ships on fire, dealing damage over time.

200wood
500gold
45time
Lightweight Beams

Lightweight Beams

IV

Battering Ram Technology

Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.

300wood
400gold
60time
Shipwrights

Shipwrights

IV

Naval Technology 2/2

Increase the health of all military ships by +20% and ranged armor by +1.

300food
550gold
50time
Spyglass

Spyglass

IV

Scout Technology

Increase the sight radius of Scouts by 30%.

100wood
50gold
45time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Piety

Piety

IV

Religious Technology

Increase the health of religious units and healers by +40.

325gold
45time
Cannon Emplacement

Cannon Emplacement

IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

125gold
375stone
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Roller Shutter Triggers

Roller Shutter Triggers

IV

Springald Technology

Increases Springald attack speed by +30% and grants +10% Ranged Resistance.

150wood
350gold
60time
Tithe Barns

Tithe Barns

IV

Religious Technology

Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.

500gold
60time
Adjustable Crossbars

Adjustable Crossbars

IV

Mangonel Technology

Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.

1000wood
1200gold
90time
Precision Cross-Breeding

Precision Cross-Breeding

IV

Food Gathering Technology 3/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

250wood
500gold
75time
Greek Fire Projectiles

Greek Fire Projectiles

IV

Siege Technology

[Special ] Counterweight Trebuchets deal +30% increased damage and engulf their target with Greek Fire, dealing area damage. Greek Fire does not stack with other patches.

100food
250gold
60time
Blade Inlaying (5/6)

Blade Inlaying (5/6)

IV

Cavalry Technology 5/6

[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Blade Inlaying (6/6)

Blade Inlaying (6/6)

IV

Cavalry Technology 6/6

[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Butted Chainmail (5/6)

Butted Chainmail (5/6)

IV

Melee Infantry Technology 5/6

[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Butted Chainmail (6/6)

Butted Chainmail (6/6)

IV

Melee Infantry Technology 6/6

[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Fortifications (5/6)

Fortifications (5/6)

IV

Building Technology 5/6

[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Fortifications (6/6)

Fortifications (6/6)

IV

Building Technology 6/6

[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Iron Fittings (5/6)

Iron Fittings (5/6)

IV

Siege Technology 5/6

Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Iron Fittings (6/6)

Iron Fittings (6/6)

IV

Siege Technology 6/6

[Special ] Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Lamellar Armor (5/6)

Lamellar Armor (5/6)

IV

Ranged Technology 5/6

[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Lamellar Armor (6/6)

Lamellar Armor (6/6)

IV

Ranged Technology 6/6

[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Pattern Welding (5/6)

Pattern Welding (5/6)

IV

Melee Infantry Technology 5/6

[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Pattern Welding (6/6)

Pattern Welding (6/6)

IV

Melee Infantry Technology 6/6

[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Prolonged Siege

Prolonged Siege

IV

Siege Technology

[Special ] Siege units will deal 10% additional damage for every 10 seconds they are set up - to a maximum of 50%.

60time
Roman Fire

Roman Fire

IV

Springald Technology

[Special ] Springalds gain 15% attack speed and engulf their projectiles with fire, creating a patch of Greek Fire after impact.

60time
Scale Barding (5/6)

Scale Barding (5/6)

IV

Cavalry Technology 5/6

[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Scale Barding (6/6)

Scale Barding (6/6)

IV

Cavalry Technology 6/6

[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Sharpening Stones (5/6)

Sharpening Stones (5/6)

IV

Ranged Technology 5/6

[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time
Sharpening Stones (6/6)

Sharpening Stones (6/6)

IV

Ranged Technology 6/6

[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.

60time