
Civilization
Emperor Basil II employed Varangians to defend against revolts fomented by Byzantine nobles. Arriving on ships from the north, these foreign-born warriors were not swayed by Byzantine politics and culture, creating an elite shock division protecting emperors for centuries to come. The Macedonian Dynasty mints Silver as a unique resource to spend at Varangian Arsenals, sharpening their blades and honing their skills while they protect the Emperor.
Villagers discover abundant galena deposits among Gold Veins and Stone Outcroppings and extract Silver as a unique resource when mining from them. Villagers extract Silver equal to 40% of Gold or Stone mined.
(translation not found) (undefined)
Research unique military technologies at the Varangian Arsenal for Silver. Replaces the Blacksmith and University. Macedonian Dynasty can exceed three tiers of military upgrades per category.
Fortify the empire with Varangian Strongholds that can produce all Varangian units and defend with arrows.
Choose reinforcements at the Varangian Warcamp. Once enough warriors fall in battle, free Varangian warriors arrive at the warcamp to bolster missing ranks. If adjacent to water, boats can be selected as reinforcements.
Carve Runestones to honor past victories in combat. After enough enemies have fallen to Varangians, a Runestone may be created that inspires nearby Varangians with combat bonuses in an area.
Cheirosiphons along with upgraded Dromons, Springalds, and Trebuchets fling Greek Fire with their attacks, engulfing the area in flames for damage over time.
Outposts and Keeps can be upgraded with Mangonel Emplacements. Stone Wall Towers come equipped with Mangonel Emplacements instead of Springalds.
Atgeirmaðr: Spearman replacement. Light melee infantry with a passive ability that increases their attack speed when Varangian units are nearby. Bogmaðr: Archer replacement. Light ranged infantry with an ability to bypass armor at the cost of move speed. Early Varangian Guard: Man-at-Arms replacement. Use the Berserking ability to increase damage at the cost of armor. Can construct Transport Ships and increase armor of transports when garrisoned. Riddari: Knight replacement. Heavy cavalry with an ability to throw axes from range for a period of time. Cheirosiphon: A ram equipped with a short ranged Greek Fire attack. Dromon: Springald Ship replacement. Equipped with Greek Fire.




1.3T/S
1.875S
8.00TILES




1.25T/S
1.625S
5.00TILES
8.00TILES




1.125T/S
1.375S
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.125T/S
2.125S
4.00TILES
7.11TILES



1.625T/S
2S
9.11TILES





1.875T/S
1.75S
6.22TILES




1.625T/S
1.75S
2.88TILES
12.00TILES




1.7T/S
1.375S
6.22TILES




1.875T/S
1.75S
6.22TILES




1.7T/S
1.375S
6.22TILES


1.625T/S
1.375S
6.22TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.75T/S
6.875S
8.00TILES
11.56TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.75T/S
8.25S
2.50TILES
6.67TILES




0.75T/S
5.375S
10.00TILES
12.44TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
8.00TILES
10.00TILES





1.625T/S
3S
4.00TILES
10.00TILES





1.25T/S
5.625S
9.00TILES
11.11TILES


0.8125T/S
6.5S
7.50TILES
14.22TILES


0.875T/S
5.375S
10.00TILES
12.44TILES


0.875T/S
5.375S
10.00TILES
12.44TILES


0.625T/S
13.625S
18.00TILES
17.78TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES



5.56TILES



5.56TILES



5.56TILES
10(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)



1.5S
8.00TILES
13.33TILES



5.56TILES



5.56TILES
3(Fishing Ship)


11.11TILES


1.125S
6.00TILES
6.67TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES


5.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)


0.5S
8.00TILES
9.11TILES





5.56TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Building Technology
[Special ] Increase House line of sight by 7 tiles and improve their construction speed by 500%.




Cavalry Technology 1/6
[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Cavalry Technology 2/6
[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 1/6
[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 2/6
[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Building Technology 1/6
[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Building Technology 2/6
[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Siege Technology 1/6
[Special ] Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Siege Technology 2/6
[Special ] Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 1/6
[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 2/6
[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 1/6
[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 2/6
[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Varangian Bowman Technology
[Special ] Varangian Arsenals craft more lethal arrows, causing units hit by Bogmaðr to have their damage reduced by 20% for 5 seconds.


Cavalry Technology 1/6
[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Cavalry Technology 2/6
[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 1/6
[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 2/6
[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Defensive Technology
[Special ] Upgrades all Varangian Strongholds with default arrowslit emplacements that deal 10 damage with 6 tiles weapon range.




Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Naval Technology
[Special ] Increases range of Dromons by 0.5 and their damage by 1. Upgrades all Dromons to leave Greek Fire on the surface or ground where they attack.




Naval Technology
[Special ] Incendiary Ships deal full damage to all enemies in their explosion radius.




Weapon Emplacement
[Special ] Add a defensive mangonel emplacement to this structure.




Cavalry Technology 3/6
[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Cavalry Technology 4/6
[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 3/6
[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 4/6
[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Building Technology 3/6
[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Building Technology 4/6
[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Siege Technology 3/6
[Special ] Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Siege Technology 4/6
[Special ] Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 3/6
[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 4/6
[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 3/6
[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 4/6
[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Unit Technology
[Special ] Each Varangian unit that is present for the destruction of a Landmark or Town Center will award the player with a boon of Silver.


Varangian Technology
[Special ] Varangian Guards and Riddari equip a powerful Rhomphaia sword, increasing light infantry damage of Guards by 3, and damage of Riddari by 3.


Cavalry Technology 3/6
[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Cavalry Technology 4/6
[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 3/6
[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 4/6
[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Religious Technology
Increase the health of religious units and healers by +40.



Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Siege Technology
[Special ] Counterweight Trebuchets deal +30% increased damage and engulf their target with Greek Fire, dealing area damage. Greek Fire does not stack with other patches.




Cavalry Technology 5/6
[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Cavalry Technology 6/6
[Special ] Increase the damage of all Cavalry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 5/6
[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 6/6
[Special ] Increase the armor of all Melee Infantry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Building Technology 5/6
[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Building Technology 6/6
[Special ] Increase the health of all buildings by 10%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Siege Technology 5/6
Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Siege Technology 6/6
[Special ] Increase the health of all siege units by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 5/6
[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 6/6
[Special ] Increase the armor of all Ranged units by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 5/6
[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Melee Infantry Technology 6/6
[Special ] Increase the damage of all Melee Infantry by 1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Siege Technology
[Special ] Siege units will deal 10% additional damage for every 10 seconds they are set up - to a maximum of 50%.


Springald Technology
[Special ] Springalds gain 15% attack speed and engulf their projectiles with fire, creating a patch of Greek Fire after impact.


Cavalry Technology 5/6
[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Cavalry Technology 6/6
[Special ] Increase the armor of all Cavalry by 1 and health by 5%. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 5/6
[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.


Ranged Technology 6/6
[Special ] Increase the ranged damage of all arrows and bolts by +1. Can be researched twice in Feudal, Castle and Imperial Age, for a total of 6 times.
